The Oculus Rift and Second Life can become a marriage made in heaven.
What is more fun then exploring and immersing yourself in a world created by some game designer… exactly, immersing yourself in a world created by YOU.
Second Life offers that.
Recently I got a chance to try the Oculus Rift virtual reality headset at a Virtual Reality meetup here in the Netherlands.
As a 40 year old woman who wears 1940s clothing I stood out a bit amongst all the hip young nerdy geeky guys and as I never go to such events, I found it quite an entertaining experience.
I was the very last person to arrive at this place and was given number 63, given that everyone there would be allowed about 5 minutes on one of the two Oculus Rift sets, you can imagine how long it would take before it was my turn.
Luckily they also had a third setup where you could try the rollercoaster demo and as all the waiting people had a go on that before they got to try the official ones, eventually they had all had had their turn and I could try it.
I have to say that at first I was a little disappointed, simply because I had expected so much of it and we’re spoiled with amazing graphics in other games.
And to me the Oculus Rift is only interesting for certain purposes so sitting on a roller-coaster racing around with very low resolution made it a bit hard to see past that and imagine what it would be like in Second Life and with better quality.
Luckily I was eventually able to look beyond that when I remembered that I was just using one the first devkits, a very basic version.
I already knew that a sharper, better version had came out that very day, MUCH improved from the previous one.
Being a bit of a (polite) rebel I decided to convince the organisors to run the Tuscan villa demo on the third Oculus set in stead of that Roller-coaster.
This demo made me a lot more enthousiastic, because it was very easy to try and imagine this as being a place in Second Life.
And again, it made me realise that the Oculus Rift and Second Life can become a marriage made in heaven, that they are perfect together and that Second Life could be the Oasis as mentioned in the book ‘Ready player one‘ by Ernest Cline.
Once I made myself look past the low level graphics and the rather dodgy steering, I realised how this could, would and should change Second Life, gaming and even Real Life for ever.
THIS was immersion like I’ve never experienced it before, and I have been one of the lucky people who got to try Virtual Reality over 20 years ago.
You FEEL depth, when you look down you actually feel like you’re looking down, when you stand on something, you will experience that as standing on something.
Looking over the edge of a cliff will make you want to step back and perhaps a bit dizzy, being inside a little room will make you feel claustrophobic, in short; you are INSIDE the 3D environment.
Experiencing such strong feelings while the headset is still at such an early stage of its development, and with rather bad steering, makes it clear how awesome it will be once we get a little further down the line.
Of course the steering is not up to the Oculus Rift developers, they just make the screens we look at.
So racing like mad trough a Tuscan villa, almost as if I’m floating and with no body, felt very odd.
It took a lot away from the experience and made it clear that game designers (including Linden Lab) need to take a really good look at this.
To make it work in SL we will not just need a much better mouse-view display but someone needs to go and experience what it is like to walk trough a sim while using your head to look around in stead of your mouse and how it feels and looks to walk, how we show our body, etc, etc.
But even with the way it is today and before having tried the new improved version (already twice the resolution compared to the one I tried and that is not even the commercial version) it already gave me a glimpse of how amazing all this is going to be and how big the role Second Life can play in it could be.
At the very base of it lies one very simple fact; the headset creates the illusion of 3D and it does this very well.
It is based on the century old idea of Stereoscopy and simply puts two pictures in front of your eyes and gives you the idea of depth.
It works much better then wearing 3D glasses and staring at a tv screen, the headset blocks out the rest of the real world and the head tracking is superb.
At this moment it is not perfect, it still needs lots of work both from hard- and software designers.
But you have to be blind not to see its enormous potential.
Unfortunately at the moment the people at Oculus Rift and others in the technical business are only looking at its possibilities in the world of games, mostly shoot-em-up games.
But the BEST thing about the Oculus Rift and virtual reality in general is the magic word; IMMERSION.
A good headset like the Oculus Rift will give you the idea of being inside the virtual surroundings.
And even with all its shortcomings, Second Life DOES give you the ability to immerse yourself in a more diverse virtual location then any other game or software out there.
Furthermore, it ads social interaction that you won’t find in any game.
And what is more fun then exploring and immersing yourself in a world created by some game designer… exactly, immersing yourself in a world created by YOU.
Second Life offers that.
I have seen a few kickstarters and demos out there that offer certain experiences for the Oculus Rift… game designers want money to develop software for you to experience virtual diving, visiting museums, going to the cinema…
But all these things are already possible in Second Life!
If Linden Lab realises the potential of their virtual world and manages to convince Oculus Rift and its users that they can offer all what they want and more, they will reach a huge potential market.
Yes the SL-viewer does need some work before they reach that point, but once they do, they should do whatever it takes to let the world know that Second Life could be THE place where virtually everything is possible.
Forget about just using the Oculus Rift for running about shooting at each other, virtual reality is suitable for so much more.
Let me sketch you my vision of the future;
I predict a time when most households will own a virtual reality headset and use it regularly.
It will be a very normal thing to use for all kinds of things.
We will visit the cinema together with friends living in another part of the world or just with our own family, watching something together again in stead of each doing something different on our own screen in another part of the home… something already possible in Second Life!
We will go shopping on the internet, being able to see something in 3d, examining it from all sides, try clothes on our avatar or simply visit a 3d supermarket for the daily shopping we’ll have delivered, just because it is more fun and less scary for some, then ordering via a regular website.
Schools will use it for education, imagine a history lesson about… oh I don’t know, 1920s Berlin… everyone put on their VR headset and woosh, here we go to virtual 1920s Berlin, the entire class together, no train tickets needed, no permission from the parents, no risks, no costs.
Police, medics, firemen and the army can use it to train people all time time without having to set up expensive real world exercises.
And combined with perhaps an Omnidirectional treadmill such as the Virtuix Omni people will use it for something many of us are obsessed with; exercise!
Imagine going jogging on a treadmill in a 3d created reality, in stead of seeing the boring neighbourhood you see every day in reality… you get to jog underwater, trough the streets of 14th century Venice, all over 1940s New York, on the moon, etc, etc.
The market for ‘Exergaming’ is huge, in 2009 such games were generating revenues of $2 billion.
And I’m not even talking about all the medical possibilities such as Physical rehabilitation, Post Traumatic Stress Disorder treatment, or simply making your stay at the hospital ward as a patient a little less boring.
Most of the options mentioned above could work in Second Life and would bring a LOT of new people to our virtual world.
Many people who are not at all interested in what Second Life has to offer at the moment, would flock to it if it had the added option of exploring virtual reality with a VR headset.
Of course, we’re not there yet.
But it is just around the corner, I can almost taste it and after trying the Oculus Rift myself I know that gaming, computers, virtual reality and even our day to day real lives are about to change drastically.
I just hope that the people behind Oculus Rift see that they can sell it just as well and as a tool for immersion and all kinds of virtual experiences, not just for gaming.
I know and understand that gaming is a big market, full of people ready to throw their money at the screen, but I think that the market for other kinds of uses may be even bigger.
And more importantly to us people who live in the Second Life world, I hope that Linden Lab realises the huge potential here and makes sure it gets in on the action as soon as possible.
Get in contact with the Oculus Rift people, stay in contact, invite them over to come and try Second Life and discuss some of the options.
And work on a viewer that will work with the Oculus Rift.
This will make mouseview properly functional for everyone, even without virtual headsets, but when the Oculus Rift launches its first proper public version and goes global (and it will), it is the duty of Linden Lab AND us, the users, to try and make the world realise how amazing it will be together with Second Life.
I know, there will be people out there who are sceptical of all this, I want to ask them to wait till they can actually try it, then sit down for a few minutes and imagine it working with Second Life.
Without actually trying it, it is very hard to judge.
Finally I want to end by sharing a video with you, it is an old one but to me this is what one day Second Life could be like and with the Oculus Rift, this virtual reality has gotten a lot closer;
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Ebrech said:
Your blog is always so delicious to read. 🙂 This make me happy just to think of the possibilities. I can’t wait to test my own world with the Rift, I will definitely keep it in mind when I build to make the room big enough not to cringe ;p hehe
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Bernhard Drax said:
I think Oculus Rift will bring people into SL and make them understand the potential because they will feel the immediacy of the environment so much more! Just today I had a good friend from high school over and she looked with obvious concern at the enthused me steering my avatar through SL10B. I realized [again] that when you look over someone’s shoulder who is engaged in SL it inevitably looks weird because the on-looker does not see the POINT of engaging with a unreal [cartoonish] world other than for escapist reasons. I am really excited about this “marriage” and it is GOOD to see the term “virtual reality” or even virtual WORLD make a BIG comeback into the mainstream!!!
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Nicolas Barrial said:
“World builder” yes I remember, good reference to explain the merge !
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Neo Cortex said:
Excellent article! Actually Linden Lab is already working on implementing the Rift, but as Oz Linden told me at the moment there is nothing ready to share with the public yet. It will be announced to the SL group “Oculus Rift”. I am currently trying to gather ressources to bring Rift support to SL / opensim. In fact i see a huge potential besides the obvious use case of being fully immersed in our SL worlds, e.g. i can imagine trying out new interface ideas (as e.g. seen in world builder) might be much easier to do in SL by just creating attachments or builds inworld and use them live and interactively. Currently there seems to be a little “lets wait and see what Linden Labs comes up with” stance amongst many third party developers, and of course we shouldnt try to implement 3d stereo in many different incompatible ways, yet still i think we should start making the Rift usable in SL / opensim as soon as possible. Developers to the rescue!
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Jacki Morie said:
This is the original dream of Virtual Reality and it is finally going to happen! In 1992 I gave a talk on how VR would connect us all in a shared virtual community, ushering in a new age. It’s 20 year later, but I believe that we are on the verge of something incredible. If you want I can send you the paper from the that historical talk. And YES- we need a viewer that makes it easier to connect the Oculus Rift to SL. That’s been the hold up for our port – we have had to use a 3rd party viewer and even that was not easy.
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Jo Yardley said:
Yes I’d love to read that paper!
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Wolf Baginski said:
I know that there have been papers about virtual worlds since the mid-Nineties. In those days, a virtual world was almost always some form of text-based Multi-User-Dungeon, and a few of the more social versions of that (such as FurryMUCK) are still running. And there is the English term, lost in a good book.
Some aspects of virtual worlds are older than we think possible. What was Homer doing?
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Steve said:
100% agree. Shared on https://www.facebook.com/RoadtoVR
VR was considered irrelevant until very recently, thanks to the Oculus Rift. Maybe it’s time to reconsider SL too?
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Jo Yardley said:
Absolutely, one of the things really wrong with SL it its reputation, it is so much more then most people think.
Regardless of how bad or good you think it is, it still is the biggest, oldest and best (?) virtual online world.
Let me know if you want a tour of our 1920s Berlin sim and look on youtube for ‘The Drax Files’, those videos show how much alive SL still is and that it is more then just a place for weirdos to have their virtual hanky panky.
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Wolf Baginski said:
I’m inclined to think that good Oculus Rift support for Second Life will need a Whole New Viewer. Getting something that works will have to be such a different UI, and some of us still have to look at the keyboard to type.
Just getting a joystick to work well with SL can be tricky: what works for controlling a vehicle isn’t the same as what works for controlling an avatar. A car steering wheel, or the handlebars on a bicycle, control the rate of change of heading. On an aeroplane, that is set by the angle of bank (for constant speed), and the stick is controlling the rate of change of the bank angle. And then there are complications.
I can see why the best way of controlling Avatar movement is still the arrow keys, but it does make me wonder if SL has the right people to implement support for a different controller. There is plenty of open-source code out there to get inputs from ordinary game controllers, but connecting those inputs to what happens in SL is where it seems to stall.
Getting the Oculus Rift system right does depend on getting some new design thinking at Linden Labs. I hope it will not be devoted just to the new shiny.
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Jordy Zipdash said:
I am somewhat cynical when it comes to any 3rd party VR developments to Second Life. Although I am very much in favour of the Rift, I have one and just waiting for games to catch up. Will I use it in Second Life is another matter. There are serious issues with Second Life and using such tools – namely the Linden Team making changes to use such tools as Occulus as seamless and an enjoyable experience.
The problem will always come down to FPS and as we all know Linden Labs terrible management to upgrade their working server platforms akin to how MMOs work is frankly prehistoric. Even in todays super graphic cards which can run games of high graphic magnitude still struggle to cope with Second Life’s archaic and frankly buggy client coding. If that is not enough we have to contend with issues of data downloading and in synergy to that; poor frame rate conversion for others miles away from the Linden Servers ( which cloud servers or dedicated hubs across the globe) would ensure better quality for tools such as Occulus to work. The second point to think on is the fact that as an exploratory world, Second Life really has lost touch. People still get stuck on teleports for example, we still cannot cross sim borders without a wing and a prayer ( ask the sailing and flying community in their views on how the Lindens constantly ignore the pleas of a huge community to solve the bug of sim crossing on vehicles etc..)
To quote Douglas Adams in his book The Salmon of Doubt “We are stuck with technology when what we really want is just stuff that works.”
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