I keep coming back to the experience of new Second Life.
Beginning is not easy, the learning curve is steep and it can take quite a while before you actually ‘get’ what SL is all about and realise its huge potential.
I think that LL still has not figured out a good way to introduce “Le Noob” to their virtual online world, Rod Humble says something like that himself now and then;
…about 20 percent are going to be around a month afterward. That’s a massive drop-off, but it’s still not too bad compared to other services.
However I do see 20% retention as a big problem, because I know some of the people who come to Second Life to try it (often because of what I tell them) and they then get stuck and give up.
Most of the people who give up on Second Life after a few hours or days of trying it first, probably don’t get what it is about, find the learning curve too steep or don’t see SL’s huge potential.
And I think that we can solve these problems.
I have written about this before and my suggestions and ideas haven’t changed much but recently I found a video on youtube that shows some people trying Second Life for the very first time.
A very educational video that shows us a lot of what is wrong with that very important first phase of Second Life.
After all, for those of us who have spend countless hours in SL over the last couple of years it is difficult to imagine what it is like for those who’ve only just joined.
So, let’s watch this video and then I’ll try and explain how I think we can solve some of the problems these kids are having.
They start out good, they are excited, love The Sims and are keen.
But the second they arrive, they don’t know what to do.
It is clear that their settings are not good for their computer, they should be able to handle SL pretty well but either there is a lot of lag or something is not quite right.
To me that means that perhaps the basic settings for new people entering SL should be set as low as possible at first, so that at least everything loads fast.
Our user realises this and tries to change his graphical options, but these are not easy to find if you don’t know where to look.
Still they experience a lot of lag and everything is grey.
They both have this and they are not on the same computer.
But to be fair, I’ve not experienced lag this bad in a long time.
But for some reason Linden Lab choose to have cartoonish trees at the landing spot, new users may think that this is what SL looks like and won’t be very impressed.
They discover destinations, it is good that they find that so quickly but only because the girl already knows about that.
Besides, I think that finding ‘Search’ is better, because then you can try and find something you are really interested in.
They also seem to think that Destinations is the only way to find a new place to go to.
How many new users will get bored with SL because they think only the few destination guide suggestions are the only places they can visit?
Either way, in this case (and I think in MANY cases), the starting place does not work.
They don’t get the portals, don’t even look at those, all they do is notice the silly looking trees.
It is very interesting that voice chat on SL actually works better then skype!
Eventhough they soon give up on using it because it causes even more lag.
It is really painful to see these new users wander around and generally just seeing things that won’t rez, things they don’t understand and basically a world that looks rather bad.
Within 15 minutes they start to think that SL is extremely uninteresting and wonder why they are even playing it.
The first thing they actually like is getting a free drink from an object and listening to some modern music.
But then these items end up in their inventory and they have no idea how to ‘drink’ these.
After a while they accidentally discover how to change their avatar and their outfit.
Then they meet someone and don’t realise that chatting with them only works via adding them as a friend.
Their viewer does not show the very handy chat bar!
At one time lag is so bad the young man says; “It is at times like these that I love Minecraft.”
He has a point.
By accident he then manages to sit down, he is surprised, excited and impressed.
Isn’t it sad that one of the easiest and most important actions is one they need to learn by accident.
And of course then he gets stuck, doesn’t know how to get up.
Then their teleports take for ever, some teleports fail and finally they end the video after less than half an hour with “I’m never playing Second Life again.”
That makes me sad, because I feel they have not experienced SL enough to make a judgement but I fear that their experience might be very similar to that of the many who only try SL for a little bit and then never return.
So, how can we fix this?
I think that it is important that we make new users their first experience as easy and enjoyable as possible.
For starters the basic settings on viewers for noobs should be very low, set to such a level that lag will be minimal.
If they have good computers they can always turn the settings up later.
I also feel that it is important that we send them to a nice easy place to begin with.
I know I have written about this before but I feel strongly about it and I would really like some feedback to see if any of the ideas make any sense.
When people join SL first they should get an avatar creation screen on the SL website, one that is similar to that of the Sims so that they can personalise and change their avatar as much as they want before even starting up the viewer.
This will be a fun thing to do and it makes them bond with the avatar right away, making it harder for them to give up on their Second Life, being more attached to the pile of pixels that they created.
Then, still before they even enter Second Life, they should go trough a tutorial, even the most basic action games usually have this option that allows you to run around, try out a few things, before actually starting.
Having such a steep learning curve as SL has, I think it is important that we teach the new people at least the very basics.
As we can see in the video, not understanding how some things work is very frustrating.
My idea would be to let them play a little basic game on the SL website with the avatar they just created.
No lag, no grey stuff, just a place where they can learn the important basics of SL: how to walk, look around, touch stuff, wear or use stuff, etc.
Perhaps they can earn things by doing things, for instance, a free hat if you manage to open a box, a bicycle if you open a door, etc.
But most importantly, new people have to learn how to use the destination guide AND search before the even fire up the viewer.
Because we can see the new users in this video get lost and give up after visiting just a couple of places in the destination guide, not very impressive ones either.
I myself nearly gave up on Second Life when I assumed that there just were no nice places for someone like me.
And learning how to use ‘Search’ is the only reason I didn’t leave SL.
So, by the time our new user starts up the viewer and actually teleports into SL, they have an avatar they build and dressed themselves, they know the basics and they have handpicked their first destination!
Another option might be a very basic help guide to finding a place you like.
For instance, by answering a few questions, SL could suggest a place for you to go to.
With my ideas you start your Second Life with an avatar you care about, knowing the important basics and in a sim you are interested in.
I think all that will make life easier for newbies and increate the change of them sticking around.
It will also make things easier for Linden Lab because they no longer have to build and host the regions now used to welcome noobs.
I think their lag may be caused by the screen capturing software. A video like this makes me sad, because so much could be fixed so easy. Why have one viewer for all purposes? There should be a newbie-mode, an explorer-mode and a builder-mode, each with the appropriate buttons and controls. Cloud Party had some good optional tutorials when I joined. Why don’t we have something like that in SL? Don’t force people to do a tutorial, but have them available if newbies get stuck. And then Chat. I have no idea why the Lindens created CHUI. It was a waste of resources and newbies will never get how to chat with people that way. So they won’t be able to ask for help. Chat was the only system in SL that actually worked. I actually like the destination guide. I think without it, the people in the video would have quit after 5 min. I just don’t know why there are so few locations compared to the web version. And another point. Music should be turned off by default. That would really get on my nerves when there is everywhere different loud music playing.
I think without that much lag, the people in the video would have figured out the most important things. They seemed experienced. Lag actually got a lot better lately. But textures or even complete objects that do not load, failed teleports or sim crossings happen to me all the time and I have a very fast computer. I rarely leave my sim in SL, because in about 50% of the cases the viewer gets stuck, looses the connection or I keep flying till infinity. But instead of fixing that, the Lindens keep adding new features like Materials or CHUI which add more and more bugs.
LikeLike
It hurts when i think about Newb experience, and until Experience tools comes along i dont plan on looking at it. I felt the Basic viewer option was heading in a good direction but i guess LL did not see any improvement? I always felt there should be a basic and Pro version of the viewer or UI. A Ui that has bare bones exploration and a pro version with all the options you expect. I remember there was talk of being able to switch between the two…. then LL just merged Basic viewer back into the main viewer. I dont think we’ll see anything done in this area untill LL finish their current sunshine projects and experience tools.
LikeLike
Another option is that some of the keys and options are just hidden till you ‘unlock’ them.
Justlike the advanced and extra options are now hidden from us till you click ctrl+D (or something) you could hide most of the things only interesting for more advanced users and builders by adding a button in the navigation bar that says “go advanced” or something.
You would still end up with just one viewer but half the options would just not be visible.
LikeLike
I look over the shoulder of the little Drax and his friends sometimes when they play Minecraft and YES I want to scream “this is sooooo primitive compared to SL” BUT: what engages them is the IMMEDIATE ability to manipulate the environment: set blocks, detonate them, carve holes, NPC’s running around etc – in other words: BUILDING THINGS ! ! ! Why can’t we get this communicated via a n00b island aka welcome experience???? It is for the kids at my house not so much about avatar customization, it is really about dropping blocks, building things, knocking them over within seconds of logging in!!!!
LikeLike
It is not just noobs. I have been in SL since 2008 & I REFUSE to re-learn the whole thing on the SL viewer or firestorm. If it was not for cool viewer (V1 screen with ALL SL features) I would be out of second life so fast, my computer would smoke!
LikeLike
Pingback: Rod Humble Leaves Linden Lab? - Page 10 - SLUniverse Forums
Pingback: More ideas about improving Second Life | Jo Yardley's Second Life
Pingback: An alternative to starter avatars | Jo Yardley's Second Life
Pingback: Second Life newbie guides, 2016 – Almanac ♛ Axmur
I just want to say that I have been a gamer and a computer programmer for 30+ years, and the language of SL is so incredibly esoteric, it seems as difficult as learning to speak a new language while hopelessly dropped into the middle of a continent where nobody speaks English. I try flying and there is no way to fly up or down, just horizontally. How counterintuitive can you get! At least allow the mouse to aim yourself in all axis! I spent an hour just trying to change my hairstyle to no avail! Absolute junk. So much wasted potential. It’s like a bastard combination of SIMs with an interface like Visual C++ to navigate. So now I have to learn C++ to play a game? Nobody but the most hard-core human, desperate to escape reality, will have any kind of enjoyment from this.
LikeLike
Yes SL has a steep learning curve but the potential it offers to those who keep trying is so huge that many thousands still manage to figure it out eventually.
And SL offers countless of stunning and amazing experiences and locations, build by regular folks without any or little experience.
This is not a game, this is the biggest, oldest, completely user build virtual world sandbox.
And just like other programs that offer such extreme freedom the instructions need some time to figure out.
LikeLike