A rather nice interview with Ebbe Altberg was just published on the Engadget website.

I am sorry about sharing links to articles and interviews here on my blog in stead of just articles I write myself, but I think that some of these things are rather interesting and not everyone who follows my blog also follows me on twitter and I still want to share what I find on the web.

And of course, here on my blog I can add a few comments of my own.

First thing I notice is that they used some up to date screenshots, with reporters today it is quite a miracle if they don’t use images from 2007 to illustrate Second Life…

Ebbe says a few things that stand out, I’ll quote them and a few other bits below and then leave you the link so you can read the whole article on the Engadget website.

The privately held firm wouldn’t say exactly how much that adds up to on its own ledgers, but maintains its annual revenue is in the same ballpark as the $75 million figure given to SFGate last year.

“I wouldn’t necessarily want to send an incredible mass of people to come to Second Life today,” he explains further. “Many of them would have the same opinion they had a year ago … It’s very easy for someone who would be an ideal user for our product to come in and end [up] in the wrong place and get a negative experience.”

“We’re going to spend a ton of energy in the coming years on a next-gen platform,” Altberg says. “That’s a big project that we’ve kicked off since I came on board.”

“How do people interact with the world from their phone, from their pad, from their PC and from their Oculus? All of that we’re solving from the ground up with this new code base,”

“We’re building the next-generation platform for hundreds of millions of people; not for millions of people,”

“Would you rather have a really deep and broad product that enables a ton of stuff, and it can only attract 50 million people,” he asks, “or do you want a really dumb product that can attract 800 million people? Or a billion people? You have to choose, sort of.”

“I feel like we’re in a very good place,” Altberg says. “We are the most experienced when it comes to this stuff. We’re bullish; we’re investing; and all the things that are happening around us with Oculus and the market getting excited about these things again [are] great for us. It’ll make it easier for us to attract talent.”

You can read the interview here:
http://www.engadget.com/2014/06/27/second-life-social-network-for-virtual-reality/

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