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At the Collision conference Ebbe Altberg (CEO of Linden Lab) had a presentation which included some short images of Project Sansar.

The video is not yet online so if you’ve missed it, you’ll have to wait.
The Collision team will put the video online but it may take a few weeks.

Luckily for us all, Maddy Gynoid was on standby, watched the live stream and took a few screenshots.
With his permission I share them here, you can also visit his personal blog to read the actual article he wrote in German by clicking this link.

Sansar_@_Collision_04

This first picture shows us a science fiction type of post apocalyptic world.
It looks wonderful but perhaps most interesting about this screenshot are the buttons, or lack thereof!
We only see a few small buttons at the right of the screen, their function we can only guess, but let’s take a closer look;

Sansar_@_Collision_03

This next picture got me very excited as it shows a theme I love; archeology.
I’d love to dig up some virtual ruins.
But it is also interesting to note that the shadows, clearly from some sort of grid or skylight above, doesn’t seem to work on part of the ruim that is sticking out.

Sansar_@_Collision_01Another wonderful picture, as a history addict, it makes me very happy to see subjects such as these, I can’t wait to go explore some ancient locations like these.
Interesting detail is the bit at the top of the passage there, looks like the 3D scanner didn’t quite get that corner scanned properly.

Sansar_@_Collision_02The last picture here shows someone building within Sansar with an Oculus and the Oculus controllers.
It looks interesting and I for one look forward to building within world while using a VR headset… as soon as I can afford one that is.
From the screenshot we can’t conclude that much, can we actually build inworld like this or is it just a matter of moving bits around that we’ve bought on marketplace or build in Blender or Maya?

As soon as the video is online I’ll probably share it here and let’s see what else we can learn from that.

 

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