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Jo Yardley's Second Life

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The Photo Booth contest

05 Thursday Feb 2015

Posted by Jo Yardley in Uncategorized

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Tags

contest, photo, prizes, win

Now I am generally not keen on contests, usually the prizes you can win aren’t very interesting to me (Yes I know, I have a one track mind, if its not history related, I don’t want it), or the things you have to do are annoying, silly or too much bother for not enough reward.

But somehow, this one spoke to me immediately, no not because you can win a big pile of money and because I’m Dutch, but because of what we have to do;

Share your silly photo booth style pictures with us for a chance to win L$10,000, L$5,000, L$3,000, or L$1,000 for your snapshot! Props encouraged! Winners will be selected by a panel consisting of both Lindens and Residents.

So the idea is to make a Photo Booth style picture, for some reason, I love that idea and got lots of inspiration.

You can read the official bit (with rules, requirements, etc) by clicking here.

Pic from the SL website

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show #53: kaya’s passion

30 Friday Jan 2015

Posted by Jo Yardley in Uncategorized

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Another Drax files Radio Hour episode!

the drax files radio hour

show #53 show #53

kaya angel is a well-known and respected content creator in second life. his recent video where he shares his passion for creation and community is a great testament for the uniqueness of a user-empowering virtual world.

jo is not in the house today so i was able to talk with kaya for 40+ minutes about ALMOST everything:

and below as per usual more reading and clicking material:

– our new sponsor gizza creations

– nonny dela pena of virtual gitmo fame [aka the “godmother of vr”] is all over the news including npr all things considered

nonny & her best friend at sundance [pic courtesy of engadget] nonny & her best friend at sundance [pic courtesy of engadget] – nonny was on our show [episode #24] with some real depth and context. re-listen if you will, now!

de niro with nonny's googles [at tribeca film fest, pic courtesy of pbs] de niro with nonny’s googles [at tribeca film fest, pic courtesy of pbs] – pbs news hour reports from sundance about…

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The 1920s Berlin community sponsors two RL monuments to victims of Nazism

03 Saturday Jan 2015

Posted by Jo Yardley in Uncategorized

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I’m proud to announce that the 1920s Berlin project has sponsored two more ‘Stolpersteine’, little monuments in RL Berlin to individual victims of Nazism.

The 1920s Berlin Project

The 1920s Berlin Project isn’t just a place where people roleplay, dance, drink and have fun.
We also use our time travel experience to learn about the past and try and imagine what Berlin was like before the Nazis took over in 1933.

As part of our strong connection with RL 1920s Berlin, we have chosen to support an impressive project that commemorates individual victims of Nazism by sponsoring a Stolperstein.

stolperstein sign“Stolperstein” is the German word for “stumbling block”, “obstacle”, or “something in the way.”
Throughout RL Berlin (and many other cities) you can find, or stumble over, thousands of these little brass stones in the pavement.

These memorials commemorate individuals who were consigned by the Nazis to prisons, euthanasia facilities, sterilization clinics, concentration camps, and extermination camps, as well as those who responded to persecution by emigrating or committing suicide.

While the vast majority of stolpersteine commemorate Jewish victims…

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2014 in review, just some stats from the WordPress folks.

30 Tuesday Dec 2014

Posted by Jo Yardley in Uncategorized

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stats

The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 99,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 4 days for that many people to see it.

Click here to see the complete report.

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show #50: dmca

19 Friday Dec 2014

Posted by Jo Yardley in Uncategorized

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Drax Files Radio Hour show about the DMCA;

the drax files radio hour

show #50 show #50

our 50th anniversary has tracy redangel and kitty o’toole discussing legal matters with us & fatima mekkaoui tells us her stories imvu. fascinating:

now on to more reading if you will:

– firestorm is on sl go and sl go can enter multiple grids

shaken or stirred? shaken or stirred?

– congrats to rob [who are you though?] for winning a leap motion!

– nimble vr gets bought by oculus

– tele-presence still a thing?

iSee [heads floating in a theatre] iSee [heads floating in a theatre] – cory has just left the building…..

cory leaves FB cory leaves FB

– neal stephenson joins magic leap & he is blogging

– remember when neal wanted to make a sword fighting game?

– petition to get avatars back on fb

hey zuck come on! hey zuck come on!

– our guest fatima mekkaoui aka imokon neox

– imvu mafia?

– our guests tracy redangel & kitty o’toole

– dmca on wikipedia

– official linden lab…

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Firestorm now available on SL Go!

16 Tuesday Dec 2014

Posted by Jo Yardley in Uncategorized

≈ 3 Comments

Tags

"second life", firestorm, onlive, SLGo, viewer

For months the people at Onlive have been secretly working together with Jessica Lyon to build a version of Firestorm that works in SL Go!

In a press release Onlive says that an update to SL Go now allows its users to choose between the official Linden Lab viewer or the Firestorm one.

It works for both PC and Mac but not yet on mobile devices, development for that starts in the new year.

When you launch SL Go you will be presented with a choice between the two viewers.

You should have access to the full Firestorm interface, the edit menus, preference settings, etc.
All customizations are saved from session to session, even if you played on a different device.

The best thing about SL Go, for me, is that it allows me to run SL at ultra graphics settings on pretty much any computer.
You get to enjoy SL the way it should be enjoyed without having to use a top of the range device.
Even my 5 year old macbook can now be used to enjoy SL with shadows and more.

However, I don’t just use Firestorm because I just prefer it to the official viewer, I use it because I need all the extra options it offers.
Yes, I really do need them.
When building and managing a busy roleplaying community, I depend on the building tools, the radar, etc.
I’ve written about why I prefer Firestorm to the official viewer in detail here.

So although I really like SL Go and the ability to see SL at ultra settings again (I blew up my graphics card on the Alienware laptop), I didn’t use it very much because once in SL, I wasn’t really able to do very much as I missed all the Firestorm options I needed.

Unfortunately, for this first version, according to Jessica Lyon, some of the featuresI love a lot have been disabled, for now.
For instance, the contact sets you may have been keeping (like I do) won’t be found in SLGO because there is no access to the contact sets you’ve already created as the SLGo server is not connected to wherever your contact sets are stored normally.
You can start from scratch and make new contact sets in SLGo and those will be remembered.
You will probably also have to reset a few of the settings.

Nevertheless for me it is the difference between running around hopelessly not quite knowing how to do things, not having a proper radar and not being able to instantly see who is visiting my sim and if they are wearing proper 1920s clothes or a latex miniskirt with a Viking horned helmet (Vikings didn’t have horns on their helmets!).

This new option will make me use SL Go a lot more, now I no longer have to carry my Macbook (for RL work) and heavy massive Alienware Laptop (for SL and gaming) with me when I leave my home for a few days, I just use the Macbook for both.

If you aren’t using SL Go yet, you can sign up for a free 7-day trial by clicking here.
A monthly subscription costs $9.95 (£6.95) per month for unlimited access.

Yes, SLGo allowed me to explore SL at ultra settings on my 5 year old macbook!

Yes, SLGo allowed me to explore SL at ultra settings on my 5 year old macbook!

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What is Drax making?

29 Wednesday Oct 2014

Posted by Jo Yardley in Uncategorized

≈ 2 Comments

Tags

draxter, ipad, SLGo

Draxtor send me this mysterious screenshot… what is he making?

It has something to do with SLGo… ipads… and a little bit with Berlin!

We’ll know in November…

berlin on ipad

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Second Life Oculus DK2 viewer coming next week

10 Friday Oct 2014

Posted by Jo Yardley in Uncategorized

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Tags

"second life", dk2, ebbe altberg, ebbe linden, oculus rift, The 1920s Berlin Project

Ebbe Linden, CEO of Linden Lab, has been testing out the Oculus DK2 compatible Second Life viewer and hopes to have it available to us all early next week!

He was seen last night running around 1920s Berlin testing this DK2 viewer there, because we build that sim to RL scale and have been trying really hard to make a visit there an immersive experience, it has become place where Oculus wearers go to test out the VR experience in SL.

Ebbe spend about a hour in our city, walking around, chatting to people and doing a lot of looking in different directions.

ebbe testing dk2 in berlin

Ebbe Linden talking to a few locals at Der Keller in 1920s Berlin. Pictyre by Eloise Schiltzen

We really should help him find a nice mesh 1920s outfit!

Ebbe also wrote about the DK2 viewer on twitter;

Ebbe tweet DK2This is quite interesting news for everyone with a DK2 Oculus Rift.
Sadly I am not one of them, I even had to give my DK1 back and I can’t afford to buy the DK2.
Yes, this is a subtle hint; “SOMEONE GIVE ME A DK2!”.

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Linden Lab ceases development for Patterns

09 Thursday Oct 2014

Posted by Jo Yardley in Uncategorized

≈ 1 Comment

Tags

linden lab, patterns

Linden Lab just made the following announcement on their Press release page;

The Conclusion of Patterns

2014-10-09

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

Linden Lab moved quickly, the Patterns website www.buildpatterns.com now links to the Linden Lab website and it has already been removed from their Products page.
The twitter account https://twitter.com/BuildPatterns has also been deleted.

Linden Lab announced Patterns in September 2012.

I tried it myself and felt it had potential but it failed to keep me entertained for more than a few hours.

It was described by many as ‘MineCraft’ with triangles in stead of cubes.

Although sad to see something that still gives a lot of people pleasure go, I personally like that Linden Lab concentrates on fewer products.

Poor little triangle guy.

patterns

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Designing Worlds talks to Ebbe Altberg

07 Tuesday Oct 2014

Posted by Jo Yardley in Uncategorized

≈ 1 Comment

Tags

"second life", designing worlds, ebbe altberg, ebbe linden, future, interview, progress, SL2

The excellent Second Life show ‘Designing Worlds‘ celebrated its 250th (!) episode with an exclusive interview with Ebbe Altberg, CEO of Linden Lab.

It is a very interesting and exciting talk, I won’t write too much about it because others have already done so and you should of course just watch it.

You can see it here on the ‘Designing Worlds’ page on Treet.tv, or here on the Excellent ‘Living  in the Modem World’ blog where you can also read along with a transcript.

I could not resist picking the currants out of the porridge (yes, that is a Dutch saying), and sharing some of the extra interesting bits;

In short; mesh avatars will be improved, starter experience will be changed, 1920s Berlin is amazing, Ebbe’s son Aleks helps Linden Lab with inworld research, Second Life isn’t coming to an end, groups and group chat are being worked on, bringing back last names is high on the list, SL2 Alpha release planned for middle of next year and it already looks better than SL1.

Ebbe;

The team is working on making improvements to the avatars, from little things that we might see as bugs, and also trying to solve the “dead face” , get some eyes and mouths  start moving.

For the future, we’re thinking really hard about how the on-boarding to the next generation platform will not necessarily be to have you go through this one place because we want to make it easy for the creators of experiences to bring-in an audience directly into their experience.

It’s one of those things that’s near the top of priorities for Second Life to bring back the idea of the community portals or something like that, where it’s easy for experience creators to attract users directly into their experience from the outside world.

(1920s) Berlin is amazing to me. It’s funny. My son actually did a little bit of contracting here, helping the product team with some in-world research. He spent some time in Berlin and interviewed Jo Yardley, and just listening to him talk to me when we were driving down to LA together the other day just you know, how it’s grown over the years and the incredible community engagement around that experience and how they’re sticking to a very specific design and community philosophy, and it’s working and the residents in that community love being there.

Second Life will be around for a long, long, long time for people to continue to enjoy what it is.
We don’t have any plans right now to do anything that would be destructive to what you can do in Second Life today. So it’s mostly just improvements we’re talking about, not extreme changes to anything that would jeopardise the content or the creations or people’s livelihood.

On group chat ; We spoke to Jo (me! 😉 ) and many others, once you get into many groups and you’re trying to manage communities, there’s plenty of functionality we could add to make that easier.
But the performance issues of the lag in chat is something that a group of people here worked on for quite a while. It’s only of those Second Life old technology things where you just start pulling at a bit of string and it keeps going and going. So I don’t know when we can say definitively that we’ve solved it and you’re no longer going to see chat lag, but I already know we’re better today than we were a few months ago, but I’m not sure how close we are to being able to say, it’s solved now, there are no more problems.

(Bringing back last names) is on the list of Second Life things that I know both Oz and Danger would like to tackle.
I don’t know what exactly or when exactly. I just know it’s high up on the list… …But it’s clearly something that the team would like to solve. I just don’t have any more information than that right now, because everything that is below the thing that we’re actively working on right now, gets a little fuzzy until it actually becomes an active project where people are actually working on the designs and the specifications and the code.
So it’s sort-of in that next set of things that we would like to tackle, I just don’t know how many other things could get in the way.

On SL2;
We are also looking out to what will the first, at least a little bit public, release, an alpha release which might be invite-only for certain use cases, when can that take place. And we’re trying to aim for somewhere middle of next year.
…I’ve already seen this little test world that we have, and I look at that little test world, and I go you know what? I haven’t seen something in Second Life that looks that nice. So even though it’s this early, you can already start to see that we have some advantages already this early on.

We’ve said that mesh is something that is very likely to be importable (in SL2), we’re working on that already. so people working in mesh should be able to leverage their assets to a large degree in the future.
This place (SL) is great, stay here for a long, long time. We don’t even think about how to transition people in some specific time frame. If three years from now, this is still a better place for people than the new place (SL2), then so be it.

We’re trying to make it clear to people that the content is yours, and we just need to have sufficient protections to protect ourselves. But again, it’s obviously not in our interest to make a mess for content creators by ourselves stepping in and starting to be part of the problem, rather than the solution with regards to IP protection.

On ending, congratulations to Saffia Widdershins and Elrik Merlin on reaching this very impressive milestone.
Thank you very much Inara Pey on providing the excellent transcript and writing about it on your blog.
And well done Herr Altberg on another excellent interview.

The future looks interesting!

Screenshot from Designing Worlds

Screenshot from Designing Worlds

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