My 5th rez day

Exactly 5 years ago, on the 20th of February 2009, I logged into Second Life , my avatar was ‘rezzed’ for the first time.
Well to be honest, it was my second time.

I had first joined SL in 2007, but after looking around for a bit, being freaked out by how weird the avatars looked and were behaving and what they were doing and after thinking that there was nothing in SL for me, I left, not planning to ever return.

But in 2007 I bought a new computer and wanted to test it to the limit.
I remembered SL being VERY demanding and having forgotten my first avatars name and password, I created a new one, Jo Yardley was born.

And this time, only seconds before I decided to leave SL again, I decided to try the search option one more time.

As some of you may know already, I am obsessed with history.
I have a 1930s lifestyle in RL, yes everything is old in my home and besides this computer I have nothing modern, not even a tv, mobile phone or washing machine.
I listen to old music, watch old movies, etc.

So I searched for a 1930s themed place and was lucky enough to find Flashmans, a truly wonderful looking French sort of impressionist early 20th century cafe.
There was old music on the stream and there were avatars in vintage clothing there.
And to my enormous joy, they loved chatting about history with me.
There and then I decided not to uninstall SL and perhaps return another day.
I did and at Flashmans’s bad the idea for 1920s Berlin was born.
And the rest, as they say, is history.

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After 5 years I now write a blog, record a podcast, have build a huge 1920s city, manage a very successful and busy roleplaying sim and have done something so many people claimed was impossible; my sims not only pay for themselves, they even allow me to turn some of those Lindens into RL money.
No where near enough to be an excuse for all the work I put in and all the hours I spend on this virtual world, but it has shown me that perhaps one day I can turn this virtual time traveling business into something that will pay for my stroopwafel addiction.

In short, it has been a great 5 years.
I still love SL, but also still see that it is only a tiny percentage of what it could be, it has not yet fulfilled its full potential, not by a long shot.
Maybe I am naive or a bit blind when it comes to virtual reality, but I still see SL becoming the next ‘OASIS’, especially now that VR technology is moving so fast.
But well, you know that, I bore people with my excited rants about VR enough.

Above all, SL has put me in contact with some amazing people and put me right in the heart of a wonderful community.
1920s Berlin has become more successful than I could ever thought it would be but it has also come alive in a way I couldn’t even imagine.
I just stuck some prims together but real life people from all over the globe have populated it and turned it into a real city.
The sim will be celebrating its 5th anniversary in about 3 months (yes I was a noob when I started it) and has had a lot of visitors over the years.
But it is still evolving and I hope to get started on my next project, 1940s London, this year, but don’t hold me to that.
Berlin comes first.

SL has turned out to be a great bit of entertainment for me.
In RL I run my own company and sometimes have to deal with the media and keep friends, family and fans happy.
It is great to relax after a long day of work by logging into the past and immersing myself into that wonderful historical place that vanished decades ago.
Escapism, sure, but a lot more social, interactive and educational than watching tv or staring at Facebook all evening.

So, onwards with my virtual life.
Thanks to all of you who have been part of it and thank you time travel companions for making it awesome.
I hope you stick with me on this adventure that has only just begun.

As the song goes; “You ain’t seen nothing yet”!

My avatar's evolution

My avatar’s evolution

Ebbe talks ToS

Ebbe Altberg, new CEO of Linden Lab is continuing his wave of communication, much to the delight of SL users everywhere.

One of the topics people are most keen to hear him talk about is the ToS debacle that I’ve written about before here.

Today on the official SL forums he said the following;

I’m still getting up to speed on that topic. I’ve had several discussions about it. It’s not a simple topic.

Trust me. It’s not becuase we have an intent to arbitrarily profit from your stuff without your permission. That would be very bad for us as we’re all about user to user. We could seriously harm ourselves if we started doing that.

But, the edge cases and the potential cost to us in certain scenarios are quite substantial.

Making the spirit and the language match up seems to be very difficult. I’ll learn more over time but for now I can’t promise anything other than what I said above.

Another step in the right direction!

Update;

Nobody knows what may happen in the future. But we have no intent to steal your stuff. I can imagine scary scenarios that are more likely to happen, that none us have control over,  that would concern me more. I don’t see how SL as we know it could be successful if we started to steal your stuff. I certainly don’t see a business model based on stealing stuff that could last very long…so I don’t really see the logic in this conversation. It sounds scary to some of you but how it could really become a real problem I don’t really know.

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Ebbe pledges to speed up Marketplace

Linden Lab’s new CEO is on a roll and appears to be getting stuck into his new job with enthusiasm and determination.

Answering to another Twitter request Ebbe confirmed that they knew Marketplace was horrendously slow and promised to fix it.

Something that will make a lot of people very happy.

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Update:

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Linden Lab drops dio, Versu, and Creatorverse.

Just a day after Ebbe Altberg, new CEO of Linden Lab told me that he had already supported decisions that would simplify the Linden Lab portfolio, this press release went out;

After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.

Although it is of course sad to see these products go and very disappointing for those people who still use them, it is good news for the people of Second Life, because it looks like this will allow Linden Lab to concentrate more on their main product, Second Life.

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Will Ebbe re-open the Jira?

After just one week with Linden Lab the new CEO Ebbe Altberg has been very actively communicating with his user base via a chat with bloggers, twitter but also the official Second Life website forums.

This to much delight of many.

He is answering questions and being straight forward about problems and solutions and dropping hints left right and center about things to come.

Although as a cynical old woman, I have to say that we’re still in the honeymoon period and that previous CEO’s also started with much enthusiasm and public contact with us, this didn’t always last.

Anyway, on the SL forum he was asked about communication between Linden Lab and us in general and the closing of the Jira.

Innula Zenovka asked;

“I understand, though I don’t agree with, the reasons the jira was closed.   However, it really is a major inconvenience when confronted with unexpected behaviour from scripts or the viewer, not to be able look it up in the jira to see if it’s a known issue or not, and what work-rounds might be available.

A while back, a friend contacted me to ask why a teleporter he’d made was working in some sims and not others.   We spend about half an hour trying to make it work, and decided it must be sort of bug.   I spent another hour or so playing with it in various sandboxes, and then writing up a jira about it,  explaining what the problem was and which server channels were affected, only to discover it was a known issue, was to be fixed in the next week’s roll-outs and that I’d just wasted a couple of hours because I couldn’t look it up for myself (which, in the past, would have been the first thing I’d have tried).

Scripters in particular, but all serious content creators, I think, used to use the jira as an important reference tool when investigating problems, and I’m very unhappy we no longer have it.”

To which Ebbe replied;

“Yep, that’s why we will figure out how to open things up again…plan is in the works…”
Pamela Galli wrote;

“In the opinions of many, a good place to start is to make the JIRAs public again so we will know whether an issue is a bug that has arisen, or something on our end. Very often, residents working with Lindens have identified, reproduced, and even come up with workarounds if not solutions to problems. Closing the JIRA felt like a door being slammed, esp to those of us who are heavily invested in SL.”

To which Ebbe replied;

“Funny, both engineering and product heads here also didn’t like that jira was closed and want to open it up again. Proposal for how is in the works! I hope we can figure out how to do that in a way that works/scales soon. ”

Of course this doesn’t say much, it leaves a lot to the imagination, but could it be that the Jira will be reopened?

Either way, it reinforces Ebbe’s other comments on improving communication between us and Linden Lab.

If things keep going the way they are now, we’ll soon be asking if Linden Lab will stop bothering and leave us alone! 😉

NEW starter avatars coming to Second Life

Details are unclear but new CEO of Linden Lab Ebbe Altberg has confirmed on twitter that there will be brand new avatars for people just joining Second life next month.

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It is not yet clear if this is something Ebbe himself implemented or if it is a Rod Humble legacy.
As Ebbe has just spend his first week at Linden Lab and has been mostly busy getting to know his team, the latter is more likely.

It is hard to say if this is a good or bad thing as we don’t know what these avatars will look like yet.

But I hope it is something that will make new users happier, some nice new avatars with some swanky fitted mesh outfits perhaps?

 

Chatting with Ebbe Altberg, new CEO of Linden Lab

Linden Lab invited Mal Burns, Daniel Voyager, Inara Pey, Draxtor Despres and myself to a meet & greet with its new CEO Ebbe Altberg.

We started with a little delay due to technological issues and unfortunately quite a few of us had problems with the sound.

Ebbe wanted to know if it was normal to have this much audio difficulty, we explained that many of us used Skype for recordings and such.
I could almost hear Ebbe make a mental note of this.

But once that was all figured out we got started.

Ebbe was dressed as one of the library robot avatars.

Ebbe Linden

Ebbe Linden

Of course we all had a lot of things we wanted to talk about but we only had about a hour and there were six of us so in the end we all could ask just a few questions

I hope that Ebbe will find time in the future to have longer conversations with each of us or perhaps visit my blog here and answer some of your questions directly, especially as I only managed to ask a couple of things and I didn’t get to the questions some/most of you wanted me to ask.
Sorry about that, I had a long list myself but the ToS topics, tier and avatar names were next on the list when time ran out.
But afterwards on Twitter Ebbe suggested that there will be more chats and also with other people.

Our meeting was also followed by Ebbe’s personal introduction on the official LL website and he also responded to the comments to this introduction on the forums.
It seems our new CEO is taking one of SL’s biggest problems very seriously and has started fixing it right away; better communication between LL and the users of SL.

I will tell you what was discussed as it happened.

Peter Linden explained that Ebbe had started his job with Linden Lab very recently and was still getting stuck in.
Ebbe added that he had been already interacting with a few of us on the internet, had been reading our blogs and watching Drax his videos and our cities (did he mean Berlin perhaps?).
But he has only been with LL for a week and he spend all of this time talking to employees.
And he has explicitly avoided diving into issues too deeply just to make sure he would first have a chance to meet with everyone at Linden Lab first.
Which makes sense but of course we were itching to ask about the ToS debacle, copyrights issues, griefers, taxes, etc.
But he was right, it would not be fair to confront him about some of the more complicated issues before he even had time to get settled, he had only just managed to get his computers up and running.
On the other hand, he is clearly trying very hard to try and understand what is going on and has been very active on twitter, forums, etc.

When we all introduced ourselves and I when I told him I am from the Netherlands, Ebbe let us know that his mother was Dutch.
He loves Pannenkoeken.

Draxtor started the session by asking Ebbe why he took the job.

Ebbe explained that he knew about SL since the early beginning and that he was even one of the early beta users and his son was also very involved.
So even though Ebbe had been too busy to get much involved himself, he’s been following SL since day 1 and has been friends with Jed Smith of the company’s Board of Directors for a long time, Jed tried to get him on board with several other companies before.
This time he was successful.

Ebbe said it was an easy decision to make when he was asked to join and has been interested and exited about products such as SL for a long time, he loves products that empower people to do things that are otherwise not possible.

Another subject he addressed was the situation with young people using Second Life and confessed to us that his own son joined the main grid when he was too young.
He got caught and booted but because Ebbe knew Philip he got his son back in again even though it didn’t take long for him to be kicked out of SL again.
But when his son then joined the brand new Teen Grid he was one of the first ten teenagers to arrive there.

Ebbe thinks that SL hasn’t become even more successful than it has been because of the very high learning curve and it has become a bit of a niche product.
It will be a challenge to keep SL interesting for those creators who use it to its fullest and new visitors who may just want walk in and get started right away.
If you dumb it down it becomes more broadly appealing but wouldn’t have the depth it has today.
So it is a matter of getting the breadth and depth all at the same time.
He hopes they can create an environment where young and old can participate together.

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I asked Ebbe about his first time as a newbie in Second Life, when he joined up, what he thinks about the experience for new users and how he plans to change this to improve user retention.

He said that this was one of the first things he started asking about when he joined Linden Lab, wanting to know about all the things that had been tried to keep new users to stay as the conversion rate is not where he wants it to be.
He still has to learn more about the years and years of attempts that have been made to try and fix this, he is having a meeting about it this week.
He compares joining Second Life to starting with a blank canvas, a bit like expecting people to understand Photoshop right away without any instructions.
He realizes that it is important to help find new users their way to activities and interests that are relevant to them is the challenge they need to get better at this.

I asked him if he planned to ask old and new SL users about their experiences, if he wanted to get people who use SL involved in trying to solve this issue.

Yes, of course, he answered, assuming that 4 or 5 people sitting in an office at Linden Lab would have all the answers would be silly.

I don’t know how much has been tried here, but it doesn’t seem like it’s been a very normal process to do usability testing, user testing, so that’s something i have to look into as well and see how people react to things that we create. I’ve grown-up with that. Even at Microsoft you couldn’t do a single feature for Word without sitting in a lab watching people struggle with using your feature.

Making something that works for such a broad demographic won’t be easy, but he hopes that there are some basic things they can do to make the ‘boarding’ easier but also long term hard work that needs to be done.

Mal asked about some of SL’s other products and possibilities, such as making it easier to use Second Life for more things than a virtual world.

Ebbe thinks that it would be good if SL became a better tool for people who wanted to use it just for a single event, for meetings, etc, without having to figure out all the tools.
He knows that some of these things were attempted before and his first reaction was to ask why it isn’t easy for anyone to create an experience and easily create entries into this experience where the users don’t have to absorb every single option and possibility of SL.
So we can have users that could experience SL in a dozen different ways without perhaps even realising that all those ways were SL with all those abilities.
Then SL could become a natural extension of the real world.

About the other products Linden Lab has Ebbe says that that he has already made decisions regarding the simplifying of the LL portfolio and there will be more news about that later this week.

I’ve already helped support some decisions of simplifying our portfolio a little bit, and there will be more news on that later this week. They won’t have significant ramifications for us with regards to resources and stuff like that, so it’s more lightening the load on our minds more so than the work we do every day, but it’ll be a little bit simplified.

This is very interesting, does it mean LL will drop some of its products or simply concentrate more on just a few of them?

Saffia wanted to know if Ebbe was going to continue trying to attract non profit and educational organisations to Second Life.

Ebbe replied that he would love to do that and that he just heard about the special deals for the Education market and how these were cancelled and then brought back again.
He is very happy about the return of them and it makes a lot of sense for SL to be appealing to not just individuals but also to organisations, institutions and companies.
Ebbe wants to understand what happened and see what he can do to start talking with these groups again.
He would love to go to places where he can meet those kinds of communities and understand what they want and what LL can do to empower them to succeed.

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Daniel wanted to know what plans Ebbe has for the future of Second Life and what he is most excited about in the short and long term.

Ebbe said that it is a bit to early for specific plans, but he has a huge belief that Second Life is just the beginning of something that could be much, much bigger.

I have a huge belief that Second Life is just the beginning of something that can be much. much, much bigger.
If I didn’t believe that, I wouldn’t be here.

He has had options to do many cool things but this is the coolest thing he could imagine doing.
Previously Ebbe worked on things that had a massive reach, products that would reach more than a billion people.
He believes that he can make the online world a much more engaging, interactive social experience.

So making it appealing to a much, much broader audience is obviously the long-term goal.
How can we get tens of millions, and hopefully hundreds of millions of people to participate in the things that we enable them to do.

 

On the short term his goal is to understand his team, the talent, how we work, are the people at LL productive, focused, and how they interact with users, partners and so on.
But he has also realised that he was too optimistic with some of the assumptions he made about where Linden Lab was, he is a little disappointed about some of the things that aren’t where they should be when it comes to quality or how they do things.

some of the assumptions I had about where we were, I’m a little disappointed about some of the things that aren’t where they should be when it comes to quality or how we do things.

He hopes he can raise the bar when it comes to productivity, focus, dedication and some of that may be related to having a clear mission and vision, so everyone is heading in the same direction.
He also hopes to use his experience with other organisations in the past will help Linden Lab work in a more tactical, agile and quick way.
On a more personal note, Ebbe is very interested in sports and would like to play them in Second Life but at the moment he is still learning how to walk and sit.
He feels like a newborn.
He is not sure if he wants to get a Linden home and set it up, he plans to spend more time visiting everybody else’s homes.

Finally I asked Ebbe how excited he was about the Oculus Rift and Virtual Reality going big and if he tried it yet.

Ebbe answered that he is extremely excited about the interesting new hardware and he tried the Oculus last friday, a great finish to his first week.
They are still using the old version but are trying to get their hands on the newest one.

The experience of being in-world, where you’re truly in-world rather than looking at the world, you’re inside it, is an incredible feeling. Now I got motion sickness probably within about eight to ten seconds, but a lot of that has to do with the quality of the early generation of their device, and they’ve already made a lot of strides to try to solve a lot of those things so that your average person’s tolerance for that incredible immersive experience is much, much higher.

But he also mentioned other devices such as the leap motion where you no longer have to be attached to a keyboard and mouse to navigate and do things.
Ebbe expects the way we interact with SL to be at a whole other level in a few years and he is looking forward to taking advantage of those capabilities.

So I know we have an implementation that’s pretty good. Right now all it is, is a proof of concept because your normal consumers can’t get their hands on this stuff, so we will continue to evolve with them, and hopefully collaborate, because I think we’re one of the most interesting canvases that the Oculus has.

Ebbe finishes by talking about the hype and bad reputation SL has.
He thinks that at first SL did not live up to the hype but it may also have something to do with marketing and lots of other things and he feels they need to work hard on getting people to discover the amazing place SL is.

He feels that LL perhaps lost the ability to tell the story and that the story was told to them, or in other words, the media had a bigger impact on how SL was seen by outsiders than LL had.
Ebbe feels that SL today has the quality it should have had when it created the big buzz, SL was not yet ready for it back then but has since grown up.

It’s been fighting uphill and against the wind because of the reputation it gained early on.  And some of it was silly stuff because the press likes to talk about the silly stuff, like the adult-themed stuff, as if none of those things happen in real life. So I’m looking forward to turning the story around and getting people to discover it for what it really is

 

And that was the end of our chat.
Even though we of course had a lot more questions to ask, Ebbe had to go.

I have to say that I am very positive about Ebbe, so far.
When I first heard about him I didn’t know much about him and wondered why he was picked as CEO but the more I found out and especially after talking to him during this chat, the more I feel he might actually be just what we need.
He at least knows and understands a lot more about Second Life than most of us assumed.
And after just a week he is already spotting some of the problems and is thinking about solutions.

He seems excited, positive and full of good ideas and plans.
And as a person he appears to be open, to the point and able.

Of course the proof is in the pudding, so even though I now think that he may turn out to be a very good CEO, he still has to actually proof himself.
Personally I hope he will follow my blog (and perhaps answer some of the readers questions I didn’t get a chance to ask) and listen to the Drax Files radio hour.

We will be discussing our meeting with Ebbe during the next episode this friday, make sure to tune in so you can hear more details about this meeting.
And I also hope he will be our guest there some time!

He already mentioned that he will be exploring SL with his alt, I hope his alt will visit us in 1920s Berlin of course, a schnaps and Stroopwafel will be waiting for him.

Dutch treat; The Stroopwafel

Dutch treat; The Stroopwafel

What you want to ask Ebbe Altberg, new CEO of Linden Lab

I’ve been invited to have a chat with Ebbe Altberg, the brand new CEO of Linden Lab.

I have of course a big pile of questions and there probably is not enough time to ask them all, but I wanted to give the readers of this blog a chance to ask him some as well.

So, leave your question to mr Altberg in the comments section below and if I get the chance I’ll ask it.

show #6: the reality of virtuality

Another Drax Files Radio Hour!
With things to win!

the drax files radio hour

show #6 show #6

voila =  here is show numero 6: fascinating discussion this week with philosopher [and alphaville herald reporter] peter ludlow [starts around 32:00] about governance in virtual worlds, griefer management & investigative journalism plus: one billion rising against violence against women [we talk with saffia widdershins about the sl version of today’s global event].

enjoy [here or on stitcher]!

and here are links for further reading:

– breaking news: loki eliot does station id & crazy sl light reflection test!

– humanoid animations give-away: what are the two methods of making animations for games/virtual worlds? send answer with subject line “giveaway” to radio@draxfiles.com, the deadline is 2/21/14

– the gridnauts from ll and ibm teleport across grids in 2008:

– fitted mesh released [and our guests eboni khan & shai delacroix have opinions on it!]

– ll publishes faq on required tax/account documentation

stem and…

View original post 189 more words

Fitted Mesh comes to Second Life

Linden Lab just made this announcement ;

Today, we’re happy to announce that Fitted Mesh is available in the main Second Life Viewer! As we’ve previously blogged, Fitted Mesh gives Second Life content creators the power to craft mesh garments that make avatars look their absolute best. We’d like to thank the vibrant community of creators for their thoughtful feedback and help testing this feature.
For more information, check out the video below, then update your Viewer to the latest release and get creative with Fitted Mesh!

And added this nice video;

This is great news, I just hope it comes to the viewer I use asap!