Camera placement in Second Life

In Second life we walk around with a camera following us high above and behind our head, looking downwards.
This is the point of view we have at home behind out computers.

Generally this works fine until you visit a place like 1920s Berlin where we try to build to a more realistic scale.
Our houses are small, hallways narrow, ceilings low.
Even with the ceilings a little higher then they would usually be in reality, it is still pretty hard to see where you are going sometimes.
When you are entering a home, your camera is hanging outside or looking trough an upstairs window.
This strange camera view also makes you more distant from what is happening in SL, it makes SL less immersive.
First person view would be best in 1920s Berlin, but for some reason you lose all your buttons when you do that.

In short; the camera in SL is in a rather silly spot.
This explains why so many buildings in SL are huge, it makes it easier to use your camera.
But we don’t go for easy in 1920s Berlin, we go for realism and authenticity!
Luckily, you can easily change your camera view manually.

Personally I prefer my camera right behind my head and just a little higher then my avatar’s eyes, but you can play around till you find a camera view that you may like even more.

In the pictures below you can clearly see the difference.
I am standing in an average realistically scaled hallway in 1920s Berlin with the camera in its primary position.

In the top photo I am using the generic camera settings made by LL, in the picture below I’m using the ones I set myself.

At the top the generic LL camera settings.
At the bottom my personal camera settings.

As you can see, with changed camera views you are more part of your surroundings.
You can actually experience claustrophobia, you will feel the joy of leaving a small home to go outside for a walk in the park, you will enjoy open spaces more and feel more at home in small rooms.
It adds to the experience, it at least makes it more real.

This is how you can change your own camera settings.
Please remember, this is how I like to set my camera, you will have to experiment yourself to find out what works best for you.

These settings are for the latest viewers, if you have older viewers you can do this as well but it may be called differently and you may need to look elsewhere to find the settings.
First of all: make sure you have the advanced menu activated, you should see this at the top of your screen, next to help.
If not, ctrl+alt+d should activate it.

In this menu type the following words and change the settings.

CameraOffsetRearView (called CameraOffsetDefault in old viewers)

X: -0.800
Y: -0.00
Z: -0.300

FocusOffsetRearView (called FocusOffsetDefault in old viewers)

X: 0.700
Y: -0.00
Z: -0.300

This will give you the camera view I have in SL and in the picture above.
You can always reset it to default and please experiment and play around to see what you like best.

Warning, when you change your camera, your zoom in and out picture will change as well.

Thanks to Penny Patton who’s article introduced me to this.

Give us 24 hours

In a virtual world where everything is possible and you can unleash your fantasy, I’ve always gone for realism.
My 1920s Berlin sim tries to recreate daily life in this great city in the year 1929.
People get up in the morning, go to work, shop and visit the bars at night.
We even bring historical events to our sim as they happened over 80 years ago.
Visit us on may the first and you will witness the riots that happened on that day in 1929.

We also want Berlin to have the same time of day as in RL Berlin.
So when it is night in real Berlin, it should be night in our Berlin!
Sounds simple and should be easy, right?
Wrong.

For some reason the days in Second Life only last 4 hours.
When the world was created they did not think about those of us who want to try and mimic reality.

So just to give the people of 1920s Berlin that experience of day and night in a realistic way, one of the sim managers has to come online and manually change the time of day.
Or as we call it; “to turn the sun on or off”, because it usually is quite comical to suddenly see everything go dark.
No lovely subtle light changes for us, we are stuck with changing the ‘fixed sky’ setting.

Second Life is all about the freedom to create whatever you want, but alas, we don’t get that freedom when it comes to the days and nights.
You can set all sorts of beautiful sky settings, you can even decide on the colour of the water and create your own perfect day cycle… as long as you don’t want it to last longer then 4 hours!
What a shame and how odd.

As creators of worlds, we should be able to also have a say on how long our days lasts!
Stick with the 4 hour days, create 24 hour days or have days that last months because you live at the North pole or on another planet!
Why not?!
Surely, it should be our decision?

And it doesn’t sound like an idea that will take a bunch of Linden Lab employees countless hours of reprogramming the core structure of Second Life Software to create.

I love the idea of visiting a Japanese or American sim and realise that it is night over there.
The idea of actually visiting a far away country!

And if people don’t like to visit a sim in the dark all the time, they can easily override the daylight settings in their viewer.

Imagine being able to just set the  timezone and the sim automatically adapting the daylight settings of that zone in RL!
Maybe even follow the seasons…
It would be amazing!

If you want to get Linden Lab to look at something in Second Life, you start a so called ‘Jira’.
So there is one for this as well;
https://jira.secondlife.com/browse/SVC-3893?

Sadly Linden Lab doesn’t have a very good reputation when it comes to dealing with Jira’s.
This one has been active since 2009… and it has not even been reviewed, nobody has even been assigned to it!

But we wait and hope.
Please visit it and click Watch and  Vote.
Because it may not amount to much, but doing nothing will get us even less.

What is Second Life and why do I use it

Second Life is a virtual online world build by its users.
You can build and do pretty much anything you want to do.
Imagine you are playing a computer game made by you for you.
Your imagination can run wild there.
Not just can you build whatever you want, you can also explore the worlds other people build and interact with their avatars.

It is like walking around inside other peoples imagination.

Many users will create a little paradise where they can chat with friends and escape reality for a few hours.
You will find that many build deserted paradise islands, huge villas and walk around looking like models.
Many will spend much of their time taking part in virtual…. well… ehm… hanky panky.

But to someone like me, obsessed with history, the ability to create virtual surroundings immediately made me think of recreating the past.

The idea of being able to walk down Unter den Linden in 1929 and see a Zeppelin fly over, to sail the ocean on The Normandie, to watch searchlights over London in 1940, to visit the town Vincent van Gogh lived, to explore a 13th century castle or go shopping in a 17th century market place is a very exciting one.
Not just for my personal pleasure but because I want to share my passion for the past with others.
I want to make people realise how interesting history can be, I want them to learn from it or just get infected with my enthusiasm.

History is great!

So when I joined ‘Second Life’ over 3 years ago I didn’t expect to like it and I didn’t.
I am not interested in the things most people care about, fashion, chatting, dancing to modern music, etc.
And that is what you will see most in this virtual world, because that is what most people care about in the real world as well.
Combine that with a rather high learning curve and you will understand why I almost gave up.

But once I got to chat with a few people there and realised that perhaps this silly modern internet thing could help me experience a little bit of time travel, I got excited.
Not much later did I start The 1920s Berlin Project.
And now we have a neighbourhood recreated there where you can walk around and get an idea of what 1920s berlin could have been like.
Visit cabaret at the Eldorado, dance the charleston in a Tanzlokal, listen to real 1920s German music, have Kaffee on Unter den Linden, watch Greta Garbo at the local cinema.
Of course it is nothing compared to the real thing, but as far as pixels go, it turned out to be a rather interesting experiment.
After all, it introduces up between 50 and 80 people to the story of Weimar Berlin every day, people from all over the world who may never be able to visit the real Berlin, who may never have heard of how exciting the city was.
People who learn something even if they didn’t plan on it 😉
What a great educational tool it turned out to be!

So come and give Second Life a try.
Yes I know, the beginning will not be easy, you will be confused, it demands a lot from your computer…. but if you try and if you make it…. give me a call and I’ll gladly take you to Berlin.

The Schnaps is ready!

 

Starting your Second Life

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Changing the way people start their Second Life by letting them create their avatar and learn the basics on a website before they enter the virtual world.

I’ve always disliked how new people are introduced to Second Life.
You are thrown in at the deep end, not a good thing to do with something that already has a rather steep learning curve.
Not only is a lot expected from new people, they are also almost immediately surrounded by experienced users and griefers.

Nothing is as off putting as standing somewhere, all new, and hearing people swear, argue, make fun of you or have people harass you and even attack you.
Not to mention that you will find yourself amongst scary, freakish, half naked and disturbing looking avatars.

This nearly turned me away from Second Life permanently after I first tried it in 2007, everything was rather horrible and only supported the rather negative preconceptions I had about this virtual world.
I left and only returned a few years later.

I’ve always felt that the best way to figure out how SL works is by trying it all out in a peaceful quiet area.
Ideally every new person would be teleported into a private place, lets say a tiny skybox.
Here they see some tutorials, basic instructions, etc.
They have to learn to walk, navigate, communicate, click, use and finally use search and teleport to get off the island.
But I realise that with thousands of new daily users, this may be impossible.

Recently this all changed with the creation of new Destination Islands.
Interesting stuff.
They found a way to keep out the experienced users and trouble makers (sort of) and send you on your way to a sim that is connected to a theme you find interesting.
This new system is not quite ready yet, but an improvement in some way.

Nevertheless, you no longer get any instructions.
SL is complicated, you need help when you first get here!

Recently I thought of another way of welcoming new people into SL that will help them a lot better, avoid giving them the idea SL is for kids or full of weirdos, before they even enter the virtual world.
I have no idea if this is even possible, but let me explain how I imagine it.

Currently, when you first join SL , you sign up on the website, download the software and enter the online world without knowing much about anything.
I suggest that we take care of a lot of stuff before we send these new freshly baked avatars into Second Life.

You sign up on the website, download the software and then you stay on the website…
You create your first avatar right there and then, online, on secondlife.com.
If you have played ‘The Sims’, you will remember how this works, as soon as you start a game you first enter a dressing booth where you get toe customise your avatar.
Shape, character and even your first set of clothes are put together here.

Imagine starting your Second Life just like that.
In stead of having to choose from a few pre-created avatars that identify you as a noob, that you may seriously dislike, that you may find very hard to change, you first find yourself in a dressing room with a basic avatar that you get to change and make like you want it to be.

SL creators  could offer free clothes, bodies, skins and other stuff for this part of the tutorial, so you should have plenty of stuff to chose from.
It may even work trough some sort of connection to marketplace.

Not only is creating an avatar a fun way to start your SL, it also gives you the freedom to start SL looking like you want to look in stead of having to choose one of the starter avatars.
No matter how well the current starter avatars are made, they will give some people second thoughts about joining up.
When people see a cute little Airship avatar or a giant bunny avatar as one of their choices they may think SL is a kid’s game  and may decide not to join.

More importantly, we take away freedom and creativity from new users before they sign up to a world that is all about freedom and creativity.

Is it really that difficult to give people access to the SL avatar creation tools outside of SL?
Let them play about a bit, give them basic (realistic scale please!!) avatars to experiment on.
But make some of the options fun, weird, unusual, so they know that being a bunny or a airship is one of the options, so they know it is possible to have a unusual avatar without it being one of the few forced choices.

Another bonus of this would be that new people enter SL with an avatar they already care about.
They have spend time creating it and have bonded with it, maybe not much, but more then just one of the random avatars they get to pick now.
Like many people who play ‘The Sims’ they may have made the avatar look like themselves or like someone they admire.
Joining SL with an avatar you already like increases the chances of you hanging around.

But perhaps there is more we can do before we actually travel into virtual reality.

How about the first basic steps?
Can we not give new avatars a chance to learn those things you really can’t do without before they run the SL software?

Imagine…

After you have created your avatar on the SL website (we’re still not inworld) you are transported to an deserted Island…
Yes still on the SL website.
It could be a flash game with the look and feel of SL.

I can imagine that after you have created your avatar, a screen loads showing your new you falling with a parachute and landing on an very small island in the middle of the big SL seas.
You will be there all alone, it can be very basic, no need for super graphics.

But this game will allow you to take your time to learn the important tutorials.
Walk, talk, use, click, sit, etc.
This can me made fun and entertaining by creating a little story around it.
After all, you are on a deserted Island and you need to get off.
So first use your inventory to find a machete to cut trough the vegetation,  walk across a improvised bridge, left click on a big branch to push it aside, etc, etc.
Every new step you learn brings you closer to escaping this island and learning how to navigate trough SL at the same time.
Eventually you arrive at the other side of the island and there is a boat, once you get on it, you go to the SL Search page.
You look for something you find interesting (or are given a few questions that help you in the right direction) and will get you some suggestions of sims you could visit.

And then, only then, the actual Second Life software will load.

You will set your first steps in this wonderful virtual world in a sim you’ve chosen, with an avatar you’ve created, arriving at a sim you have picked from search, with basic skills to get around, without being confronted by a bunch of scary people and with a better grasp of how you can modify your avatar, find other sims, etc.

Most of the work is done before you even set foot on virtual land and many of the old problems can be avoided.

Not to mention that all the portals, starter islands and stuff Linden Labs has been creating, replacing, redesigning and having lots of meetings about can be deleted and the land and servers used for something else.

My idea was discussed by the Metareality Podcast crowd.
You can hear it here; http://metarealitypodcast.com/the-sum-of-all-dreams

Another blog

I joined the virtual online world of Second Life in 2007, didn’t like it much but tried it again in 2009.

This time I discovered the lovely 1930s inspired Flashmans sim and met Sonatta Morales with whom I talked about the amazing potential Second Life had for history lovers as us and I brought up the idea of starting something with a 1920s Berlin theme.

The folks at Flashmans were excited and before I knew it, I, as a total noob, had started building my own slice of virtual 1920s Berlin.

I needed all the help I could get and luckily Mila Edelman who was interested in opening a store there came to my assistance.

As our ideas were rather similar we decided to become partners.

Over the years The 1920s Berlin Project grew into something huge and a fantastic community grew around it.

Brilliant and amazing people have joined and played their part in making it the success it became today and also becoming my friends, people like Sein Loire, Zeno McAuley, Cuthbert Helendale and Sonatta of course who has stuck around since those early days and now runs the Eldorado bar, the cabaret heart of our city.

I also met Draxtor Despres when he made a video about Berlin.

We soon realised that we share a lot of opinions when it comes to virtual reality and Second Life and he asked me if I wanted to do a podcast with him.

This has let to lots of exciting new opportunities and connections.

I’ve interviewed Linden Lab CEO’s and had them hang around in my bar but I also get to hear exciting news now and then.

So here I am, a virtual time traveler, writing about what I think about all this, the future of virtual reality, Second Life and ready to start many other projects.

Berlin is just the start.