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Jo Yardley's Second Life

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Jo Yardley's Second Life

Tag Archives: avatar

New classic starter avatars for Second Life now available

06 Friday Nov 2015

Posted by Jo Yardley in Improving Second Life

≈ 7 Comments

Tags

"second life", avatar, changes, improvements, news, virtual reality

Linden Lab has just given us 16 brand new classic starter avatars for Second Life.
I’ve written about the starter avatars and some of the problems involved here; “The ongoing trouble with the new mesh avatars” and here; “An alternative to starter avatars”, also suggesting that they replaced and improved the old starter avatars in stead of those full mesh avatars.

Last year brand new full mesh avatars were released but many users (especially noobs) soon discovered that they looked nice but sadly were a bit static (no mouth opening when talking for instance) and it was very difficult to adjust them or  even change their clothes.
Full mesh avatars are something even advanced SL users sometimes have problems with so you can imagine that they didn’t make things easier for people new to our virtual world.
And of course making sure they feel at home asap is very important to keep them from leaving.

So these new avatars are the good old ‘system avatars’ we know and love (and hate) but with mesh attachments.
In a way, the best of both worlds…?

I think these new avatars look pretty good, especially the one in the 3 piece suit, even though he needs a haircut.
He is ready to start exploring 1920s Berlin, maybe I’ll even put a box with that outfit as a freebie at our teleport area.
Sadly none of the ladies have 1920s suitable clothes.
Seriously though, of course there are a lot of people who’ll find that a certain type or kind of avatar is missing from this selection.
The one thing I dislike about these new avatars is that they are all young and pretty.
I would have liked people a little older, a little fatter and perhaps a little uglier.
You know, like real life 🙂

Anyway, quite an improvement on the old system avatars, at least at first sight.
I haven’t tried them yet.
But it is a shame that after all these years apparantly it is still so difficult to create avatars that look good, are all mesh, are animated and not so complicated to modify or dress.
Something that seems so easy in games.

But I still think that it would be even better to allow new users to create and already personalise their avatars right there on the website before they even enter Second Life, letting them have some fun and giving them an avatar they’ve already started bonding and identifying with before they’ve even put virtual feet on the virtual ground.
I’ve written more about that idea here; “Starting your Second Life” and here; “Starting your Second Life is still not easy”.

You should be able to try out these new avatars now.

You can read the official Linden Lab announcement here; “New Classic Avatars are Now Available in Second Life!”.

Screen Shot 2015-11-06 at 20.37.25

Screen Shot 2015-11-06 at 20.37.36 Screen Shot 2015-11-06 at 20.37.49 Screen Shot 2015-11-06 at 20.37.44 Screen Shot 2015-11-06 at 20.37.41 Screen Shot 2015-11-06 at 20.38.06 Screen Shot 2015-11-06 at 20.38.00 Screen Shot 2015-11-06 at 20.37.54 Screen Shot 2015-11-06 at 20.38.58 Screen Shot 2015-11-06 at 20.38.52 Screen Shot 2015-11-06 at 20.38.47 Screen Shot 2015-11-06 at 20.38.42 Screen Shot 2015-11-06 at 20.38.33 Screen Shot 2015-11-06 at 20.38.27 Screen Shot 2015-11-06 at 20.38.22 Screen Shot 2015-11-06 at 20.38.18 Screen Shot 2015-11-06 at 20.38.12

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Does Facebook now officially allow pseudonyms… if you’re German?

07 Friday Aug 2015

Posted by Jo Yardley in Facebook

≈ 5 Comments

Tags

avatar, facebook, identity, privacy, profiles

Facebook is changing the rules on pseudonyms here and there and this may be the beginning of the end of their peculiar real name policy.

To explain the whole situation in one sentence; Facebook wants us all to use our real identities, many of us do not for one reason or another.

The solution; Facebook should create Pseudonym accounts where you get the same account as everyone else except it clearly says pseudonym, so everyone knows you’re not using your real name.

But till Facebook realises this, we’re playing a cat and mouse game.
People make up accounts, someone reports them, Facebook demands identification, if it doesn’t come, they close the account.

For many people this is a very serious issue that can even be related to life threatening situations, for instance imagine someone on the run from an abusive ex or for political reasons who still wants to stay in touch with friends and family.

For us in Second Life the issue is generally a lot less drastic, but one many of us care about nevertheless.

Recently Johannes Caspar, the Hamburg commissioner for data protection and freedom of information, explained that according to German privacy laws, Facebook was not allowed to demand from its users to send their identification or change their profile name.
More about this in my previous blog you can read here (click).

A website called ‘cyberwarcone’ even wrote in this article  (click) that Facebook now allows people from Germany and specifically from Hamburg to use pseudonyms or at least use Facebook without identifying themselves, but I am not sure what their source is for this claim.
I think they just repeat what everyone else is saying; Johannes Caspar wants Facebook to follow the German laws but nothing has been officially announced yet.

As far as I can find out, Germany is making demands but Facebook has not yet responded.

While Germany and Facebook were duelling it out over these rules, someone I know but who prefers to remain anonymous, was actually confronted by Facebook over the use of their name and asked to confirm their identity.

Screen Shot 2015-08-02 at 12.47.30
She was about to accept that her account, like one before, would soon be deleted but then remembered my story (click) about the German privacy laws and decided instead of sending them a picture of her Identity card, to send them a picture of this note she wrote which was practically a copy of what I mentioned on my blog;

Screen Shot 2015-07-31 at 11.08.57

Much to her surprise Facebook accepted this identification and reactivated her profile.

Screen Shot 2015-08-02 at 12.47.42

So either they don’t care about what kind of picture you send in as long as you send in a file when they ask for your identification, or someone at Facebook wasn’t paying attention or somehow they asked her for identification by mistake or… if you live in Germany (or claim to do so), they will simply have to accept that you don’t have to identify yourself.

Has Facebook already accepted these laws, are they just being careful awaiting what will happen next or is it all just a big coincidence?

Fact is, she told them she was German and didn’t have to send them her ID and they seem to have accepted it.

Of course this could have been a glitch, a mistake, an error, just a fluke, or just luck.

If you have any experience in this matter, if something similar happened to you, please share your story in the comments section.

Lets hope that this could be the thing that pushes Facebook over the edge towards accepting pseudonyms.
For years their real name policy has been getting a lot of flack and it even gave the competition a step up.
Websites like Twitter and Google+ have very liberal identity rules or have listened to their users and relaxed them, this has send users in their direction, away from Facebook.

Besides, Facebook is fighting a losing battle, an estimated 170 million Facebook accounts are fake and that number is growing.
There is nothing they can do about this and their struggle is only damaging their reputation.

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Putting yourself into Second Life

25 Wednesday Mar 2015

Posted by Jo Yardley in Improving Second Life

≈ 1 Comment

Tags

"second life", avatar, SL2, slng

Many, if not most users in Second Life love to be anyone but themselves in Virtual Reality.

But some of us, including myself, would actually love to have their avatar, or at least one of their avatars, look like an exact or only slightly improved versions of their real life selves.

And if VR is going as big as some of us think it will be, we may eventually end up using our avatars for more than Second Life.
Imagine one day using your avatar (Second Life, High Fidelity or Facebook World) to go visit your family who live on the other side of the world.
I bet your aunt might not be too keen to see you appear in her virtual living room covered in scars waving a sword around and wearing a suit or armour, or see you the way you looked when you were dancing on a bar in a ‘special interest’ kind of club last night…
She’d want to see you look the way you do.
And one day when we use VR to do all sorts of things, you may even be invited for a job interview or a chat with a bank manager in VR, again a situation where you may not want to show up looking like Satan or a kitten with a hat on.
Even though nobody can say no to kittens with hats on.

Either way, I think it would be fantastic if Second Life Next Generation would have a tool that makes it al lot easier to make your avatar look like you and in a discussion on the SLUniverse forums I bumped into the two videos below that show some rather cool tech doing just that.

I think that even for people who do not want their avatar to look like them, this could be very interesting.
Because if by using a camera or even a motion sensor device such as Kinect or Leap Motion, you could create an avatar in SL, you would at least end up with a realistic proportioned avatar as a foundation.
Turning it then into a giant, elf, furry or child would be even more fun and you would always have this real grown up body to use as a template, something to compare your fantasy avatar with.
Or maybe you want to give your fantasy avatar your RL face or parts of it.

Anyway, I just think this is rather interesting and fun stuff that I’d love to use in Second Life, so enjoy;

Thank you Wolkenreiter for posting these on the SLUniverse forums.

portrait

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Facebook names update

18 Thursday Sep 2014

Posted by Jo Yardley in Uncategorized

≈ 3 Comments

Tags

avatar, facebook, identity

Sister Roma who spoke today with representatives of Facebook about the real names issue has posted an update on her facebook page.

Since people have been speaking up this story has been mentioned on CNN, NBC and all over the net.
Although many SL avatars have moved to Google+, most of us still prefer to use Facebook because it is just so handy, especially for communities.
If we are forced to create a page, we lose the ability to be in a group, organise and invite to events, etc, etc.

Maybe one day Linden Lab will create a facebook clone just for avatars on the Second Life website.
Till then we are stuck with Google+ or pretend to be real people on Facebook.

Anyway, here is the update from Sister Roma her facebook page;

Facebook refuses to agree that the legal name policy is unfair and discriminatory.

They acknowledged that although Facebook has the legal name policy they do not enforce it.

They acknowledged that the current rash of suspended and deleted profiles have been under attack by users of the Facebook community who report the profiles for using “fake” names. Once a page is flagged it is reviewed by living human beings who police the site all over the world. If they determine that the person is not using their legal name on their page it is suspended for being in violation of the Facebook terms of use agreement.

While we could not get them to budge on the actual policy they did seem more open to considering that there are flaws in the complaint review process.

We met with Susan Gonzales, a public liason, and via skype with Monika, the person in charge of content policy. We also meet with members of the Facebook LGBT alliance. The purpose of this meeting was to establish an open dialogue and that’s what happened. I was very impressed by our team. Everyone spoke very eloquently and intelligently. Our broad community was well represented by David Campos, Steven Heklina Grygelko BeBe Sweetbriar, Tom Temprano, 3, Carmen, Nadia Kayyali, Dottielux Smith, Trisha Fogleman, Matt Cagle, Gabriel Haaland, Lil Miss Hot Mess, Alex U Alex U. Inn. Adam from Scott Wiener‘s office and Mark Snyder from the Transgender Law Center. Thank you all for your passion and dedication.

We left the meeting with an agreement that they would continue to meet with us to further hear our concerns and work together to find a compromise.

Conversations with LGBT employees of Facebook after the meeting left me feeling a little more hopeful. They hinted that this issue has been raised internally and there have been heated debates on both sides of the legal name policy. We definitely have allies working “on the inside.”

Shortly after the meeting Facebook announced that they would reinstate profiles of members of the LGBT community that had recently been targeted, suspended or removed. The statement further goes on to say that Facebook hopes that within 2 weeks time the users will either confirm their real identity, change to their legal names, or move to a fan page. While at first glance this seems like a grand show of support for our community it is actually a completely hollow gesture. Basically they offered to give us our profiles back so that two weeks later they could suspend them, demand we comply to their unfair and discriminatory policy, and if not, take them away again. This is completely unacceptable.

To Facebook this is an issue of broader consequence that could take years to review, rewrite or rescind. We do not have that kind of time. Our communities profiles and identities are disappearing daily. We could be wiped out entirely in a short period of time. If we do not get adequate action from Facebook in a few weeks time I would say that we’re ready to go back to our original idea and hold a protest at their campus. They might be able to wipe us off Facebook but they’ll know we’re still here!

We will not rest until not only drag queens, but everyone, has the right to CHOOSE how they wish to be identified on Facebook.

Stay tuned. This is not over! ‪#‎MyNameIsRoma

If only Facebook Pages came with more options, it would make everyone happy.

dragqueenprotest

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The ongoing trouble with the new mesh avatars

16 Tuesday Sep 2014

Posted by Jo Yardley in Improving Second Life

≈ 6 Comments

Tags

"second life", avatar, mesh, problem, virtual reality

I must admit that I was impressed when Linden Lab released the new mesh avatars, they looked better than the very old ones we used to have and looked pretty decent.

However we soon realised that there are a few big problems with them.

One problem was that the faces were stuck like a Beverly Hills ex starlet who’s had too much botox, they couldn’t speak, smile, nothing.

But a bigger problem was and unfortunately still is, that new users find it very hard to figure out how to change these avatars.

Because there really isn’t that much you can change about them and changing your avatar, customizing it to look just the way you want it to look is one of the best features of Second Life.

It is the first thing most new users want and try to do and as I’ve written before, I think that letting new users do this easily helps them bond with their avatar and understand the appeal of Second Life sooner.

Not quite dressed properlyI was reminded of this problem today when I spotted one of those brand new avatars in 1920s Berlin today.
Poor chap, turned out he was a 3D creator with years of experience, but Second Life offered quite a challenge when he was asked to change into 1920s clothes for his visit to my sim.

He didn’t quite manage it, ended up wearing part of the free 1920s outfit we offer combined with the modern mesh outfit he got when he joined SL.

Eventually he had to go into his library folder and replace his complete avatar with one of the old ones, it was the only way he could change his outfit.

I fear that this is making things even harder and unwelcoming for the new visitors to Second Life, add this to the horrendous welcoming island experience and its a wonder people still join Second Life.

Luckily the chap in question was so excited by 1920s Berlin that he didn’t think of leaving.

Nevertheless this is turning out to be a serious problem that is damaging SL every day a little bit.
I would consider taking the mesh avatars offline all together and bring back the old ones, although better looking perhaps.
At least till mesh avatars can be improved and made easier to adjust.

I feel that getting new users an avatar they like, they’ve customized and have a bond with is an important part of making them stay in SL a little longer.

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Starting your Second Life

30 Friday Mar 2012

Posted by Jo Yardley in Improving Second Life

≈ 11 Comments

Tags

"destination island", "second life", avatar, begin, create, portal, start

Changing the way people start their Second Life by letting them create their avatar and learn the basics on a website before they enter the virtual world.

I’ve always disliked how new people are introduced to Second Life.
You are thrown in at the deep end, not a good thing to do with something that already has a rather steep learning curve.
Not only is a lot expected from new people, they are also almost immediately surrounded by experienced users and griefers.

Nothing is as off putting as standing somewhere, all new, and hearing people swear, argue, make fun of you or have people harass you and even attack you.
Not to mention that you will find yourself amongst scary, freakish, half naked and disturbing looking avatars.

This nearly turned me away from Second Life permanently after I first tried it in 2007, everything was rather horrible and only supported the rather negative preconceptions I had about this virtual world.
I left and only returned a few years later.

I’ve always felt that the best way to figure out how SL works is by trying it all out in a peaceful quiet area.
Ideally every new person would be teleported into a private place, lets say a tiny skybox.
Here they see some tutorials, basic instructions, etc.
They have to learn to walk, navigate, communicate, click, use and finally use search and teleport to get off the island.
But I realise that with thousands of new daily users, this may be impossible.

Recently this all changed with the creation of new Destination Islands.
Interesting stuff.
They found a way to keep out the experienced users and trouble makers (sort of) and send you on your way to a sim that is connected to a theme you find interesting.
This new system is not quite ready yet, but an improvement in some way.

Nevertheless, you no longer get any instructions.
SL is complicated, you need help when you first get here!

Recently I thought of another way of welcoming new people into SL that will help them a lot better, avoid giving them the idea SL is for kids or full of weirdos, before they even enter the virtual world.
I have no idea if this is even possible, but let me explain how I imagine it.

Currently, when you first join SL , you sign up on the website, download the software and enter the online world without knowing much about anything.
I suggest that we take care of a lot of stuff before we send these new freshly baked avatars into Second Life.

You sign up on the website, download the software and then you stay on the website…
You create your first avatar right there and then, online, on secondlife.com.
If you have played ‘The Sims’, you will remember how this works, as soon as you start a game you first enter a dressing booth where you get toe customise your avatar.
Shape, character and even your first set of clothes are put together here.

Imagine starting your Second Life just like that.
In stead of having to choose from a few pre-created avatars that identify you as a noob, that you may seriously dislike, that you may find very hard to change, you first find yourself in a dressing room with a basic avatar that you get to change and make like you want it to be.

SL creators  could offer free clothes, bodies, skins and other stuff for this part of the tutorial, so you should have plenty of stuff to chose from.
It may even work trough some sort of connection to marketplace.

Not only is creating an avatar a fun way to start your SL, it also gives you the freedom to start SL looking like you want to look in stead of having to choose one of the starter avatars.
No matter how well the current starter avatars are made, they will give some people second thoughts about joining up.
When people see a cute little Airship avatar or a giant bunny avatar as one of their choices they may think SL is a kid’s game  and may decide not to join.

More importantly, we take away freedom and creativity from new users before they sign up to a world that is all about freedom and creativity.

Is it really that difficult to give people access to the SL avatar creation tools outside of SL?
Let them play about a bit, give them basic (realistic scale please!!) avatars to experiment on.
But make some of the options fun, weird, unusual, so they know that being a bunny or a airship is one of the options, so they know it is possible to have a unusual avatar without it being one of the few forced choices.

Another bonus of this would be that new people enter SL with an avatar they already care about.
They have spend time creating it and have bonded with it, maybe not much, but more then just one of the random avatars they get to pick now.
Like many people who play ‘The Sims’ they may have made the avatar look like themselves or like someone they admire.
Joining SL with an avatar you already like increases the chances of you hanging around.

But perhaps there is more we can do before we actually travel into virtual reality.

How about the first basic steps?
Can we not give new avatars a chance to learn those things you really can’t do without before they run the SL software?

Imagine…

After you have created your avatar on the SL website (we’re still not inworld) you are transported to an deserted Island…
Yes still on the SL website.
It could be a flash game with the look and feel of SL.

I can imagine that after you have created your avatar, a screen loads showing your new you falling with a parachute and landing on an very small island in the middle of the big SL seas.
You will be there all alone, it can be very basic, no need for super graphics.

But this game will allow you to take your time to learn the important tutorials.
Walk, talk, use, click, sit, etc.
This can me made fun and entertaining by creating a little story around it.
After all, you are on a deserted Island and you need to get off.
So first use your inventory to find a machete to cut trough the vegetation,  walk across a improvised bridge, left click on a big branch to push it aside, etc, etc.
Every new step you learn brings you closer to escaping this island and learning how to navigate trough SL at the same time.
Eventually you arrive at the other side of the island and there is a boat, once you get on it, you go to the SL Search page.
You look for something you find interesting (or are given a few questions that help you in the right direction) and will get you some suggestions of sims you could visit.

And then, only then, the actual Second Life software will load.

You will set your first steps in this wonderful virtual world in a sim you’ve chosen, with an avatar you’ve created, arriving at a sim you have picked from search, with basic skills to get around, without being confronted by a bunch of scary people and with a better grasp of how you can modify your avatar, find other sims, etc.

Most of the work is done before you even set foot on virtual land and many of the old problems can be avoided.

Not to mention that all the portals, starter islands and stuff Linden Labs has been creating, replacing, redesigning and having lots of meetings about can be deleted and the land and servers used for something else.

My idea was discussed by the Metareality Podcast crowd.
You can hear it here; http://metarealitypodcast.com/the-sum-of-all-dreams

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