• About me

Jo Yardley's Second Life

~ The adventures of a virtual time traveler

Jo Yardley's Second Life

Tag Archives: screenshots

Ebbe Altberg speaks about Sansar and shows footage

06 Friday May 2016

Posted by Jo Yardley in Sansar

≈ 3 Comments

Tags

collision, ebbe altberg, ebbe linden, pictures, project sansar, sansar, screenshots, video, virtual reality

Recently Ebbe Altberg, CEO of Linden Lab, was a speaker at the Collision Conference.

During his talk he showed a video about Sansar and a few screenshots were shared online before, also on my blog here.

Just now, minutes ago, Collision uploaded a video of Ebbe’s contribution.
It doesn’t actually show Ebbe talking but the images he used in his presentation.
And of course we’re all sad we can’t see Ebbe and judge whatever he was wearing (anything but a vintage 3 piece suit is acceptable) it is also quite nice because it means we get to see the Sansar video in great detail, in stead of just on a screen behind Ebbe.

The speech itself is good but not much is said that we didn’t know yet.

In short he talks about how big VR is going to be and that users will not just be consumers but also participants.
He explains that Linden Lab has a lot of experience and calls Second Life the biggest virtual world to date.
I am not sure if it is if you’d also count other computer generated worlds we know from some games, but I wouldn’t be surprised and I am of course sure that it is the oldest and biggest user generated online virtual world.
Either way, you can’t remind people too often of this as it seems that the wheel keeps being reinvented.
For instance, just the other day I stumbled upon something called ‘Hypatia‘ by a company called Timefire who claim that they’re building the first Virtual Reality City….
A ridiculous claim of course.

Ebbe talks about how SL is being used for business meetings, helping people who suffer from PTSD, people dealing with phobias, he mentions the lovely Fran who has Parkinson’s but finds much joy from Second Life, as seen in the wonderful Drax Files episode you can see by clicking here.

He talks about Education, the over 500 institutions that use SL (would have been more without the Tier fiasco of a few years back I reckon) for their lessons.

Ebbe talks a bit about the current state of VR, the headsets are coming, expensive but prices are coming down rapidly and of course an Oculus headset is cheaper than a similar VR rig would have cost a few years ago.

The next subject is the democratisation of a medium and that Project Sansar will make it possible for everyone and anyone to create and share.
He explains that most of us do not know how to actually create, just like in RL we live in a world where most of the things around us are made by others.
It always worries me a bit when that is mentioned because I keep wondering if Sansar will have easy building tools.
Being able to build whatever you want in SL, even if it isn’t easy, is one of the best things about SL and I think it is essential for Sansar as well.
Then again, I assume that most SL users are not creators.

Linden Lab has been working on Sansar for 2 and a half years now, a big investment but luckily SL is still “kicking off a lot of money” for them.
There are 75 people working on Sansar.

One of the creations made in the alpha stage of Sansar is a co-project between the Sorbonne University and the Ministry of Antiquities of Egypt, which shows laser scanned 3D models (of 50 million polygons!) of tombs and historical locations which the Sansar team then decreased to 40 thousand polygons and uploaded.
Which is very exciting but it does raise the question; why didn’t they build and upload it themselves in Sansar?
Either way, now anyone, anywhere could explore these tombs in Sansar (once it opens to the public).
A great example of a wonderful educational display.

Next we get some actual Sansar Video footage, the first we’ve seen since that very short video on a screen behind Ebbe at another conference.

First we see someone (Jason) using controllers and a headset (vive) to ‘create’, but what he is really doing is just moving things about and Ebbe says that you don’t really need to know how to actually create those objects, which worries me a bit again.
Because I want to create those objects and Blender isn’t easy.
Nevertheless, it looks cool and very much like I’d imagine it would be, we’re doing our SL moving about of stuff, but with controllers and a headset, even though we of course don’t NEED those for Sansar.

Screen Shot 2016-05-06 at 16.00.51

 

 

Next we get a smooth video which has been edited and comes with flash music showing quite a few very interesting and I must admit, impressive shots.
Skip to 12:38 if you want to see the footage.

We see a wonderful museum of the Partially excavated Ancient Greek (IV-III B.C.) villa Ortli in Crimea (did they use this model?) which looks very good and contrary to what I thought to see first time; the shadows do fall nicely over the ruins in stead of ignoring them.

This slideshow requires JavaScript.


The Egyptian ruins look nice, but very much like a 3d scanned model, which of course it is.
Nevertheless as a history addict with many connections in the world of archeology, I’ve seen this kind of thing before, but it becomes interesting when we see an avatar walking out of the tomb, into the light.
We’ve got working shadows and someone who isn’t walking with the dreaded SL duckwalk.

This slideshow requires JavaScript.


She then walks across a winter landscape with wonderful mountains, snow everywhere and a bright sun above.

This slideshow requires JavaScript.


Then we move on to the cinema that we’ve seen pictures of before.
It is wonderfully retro Art Deco and I for one would love to go visit it soon.
The film playing is the new ‘Captain America; Civil war’ film, if I am not mistaken.
Let’s assume they were watching the trailer… for copyright’s sake 😉

This slideshow requires JavaScript.

Then we find ourselves in some sort of post apocalyptic Mad Max kind of landscape, with more walking avatars and a working kind of cable car system.

This slideshow requires JavaScript.

We then see someone diving into the sea, but if you look closely you see some sort of platform in the middle, so I think that what we’re actually seeing is a place where you as an avatar can enjoy a 360° video.

Screen Shot 2016-05-06 at 16.03.24 1.jpg

More apocalyptic stuff with a nice windlight setting.

This slideshow requires JavaScript.

And finally we see the Golden Gate bridge, which we’ve also seen before but this time without the flying crafts but a lady walking across it.

This slideshow requires JavaScript.

If you want to see any of these screenshots a little larger, check them out here on my Flickr account.

According to Ebbe all of what we saw was created with no engineer involved.

He ends with announcing that applications for Project Sansar are now open and the world will be available to everyone later this year.

He concludes with saying that VR will impact almost everything and Project Sansar will allow anyone to create, share, monetise and socialise within  these VR experiences.

You can see the entire video here;

 

Share this:

  • Facebook
  • Twitter
  • Email
  • Reddit
  • LinkedIn
  • Pinterest

Like this:

Like Loading...

The pleasure of photography in Second Life with SLGo

24 Saturday Jan 2015

Posted by Jo Yardley in SLGo

≈ 7 Comments

Tags

"second life", photography, screenshots, SLGo

sI’ve always loved making nice snapshots in Second Life, or the art of ‘virtual photography’.

But if you want to make pictures that look real nice, you need a big fat super duper computer and wonderful internet connection, not something we all can afford.
Until now this has kept good top level SL photography a hobby and even job for the lucky few.

And even if you have a pretty good computer, like I do, making photos at busy events in laggy sims with all the bells and whistles such as wonderful light and shadows… things start to slow down dramatically and sometimes makes it even impossible to work.

Getting things to look just right for a great picture has always been quite an effort and/or required a lot of patience.

Recently I’ve been using SLGo a LOT more, thanks to the addition of the Firestorm viewer.
But I’ve also started using SLGo to make snapshots in SL and although at first I thought SLGo would not be very suitable for this, I’ve now changed my mind and truly love doing it.
I’d go as far as saying that SLGo has made me fall in love with SL photography again.

Because SLGo allows me to make pictures with the full ultra settings my computer barely manages without any lag or even slowing down SL.
And best of all, it even allows me to do this on my 5 year old Macbook!

You can take a look at all my SLGo made snapshots here in my Flickr album.

Kolonialwaren

Although I generally prefer to first check all snapshots before I put only a selection online, I no longer really need to do this because the odds of grey avatars popping into the frame has gone down drastically thanks to SL improvements but also the amazing speed of SLGo.

Still, SLGo is not (yet) perfect and if you decide to start using it for photography there are a few things to keep in mind and suggestions that could improve the experience.

reading a magazine

Even though you don’t really need to check pictures before uploading them, I am sure many people still would like that option, if only to pick the best of the series you’ve made during an event.
You can’t save to your disk so either email them to yourself, an option that I’ve found can cause quite a few errors when the image is big.
So I prefer sending them straight to Flickr, which makes them public right away.
I think it would be great if an extra option was added to the upload window of Flickr that allows you to set it to public or private.
I am not sure if this is something the Firestorm viewer must do or the SLGo people or both together.
But this way you can send a whole load of pictures to Flickr and then sort out the bad ones.

Another thing that is a bit annoying is that the photo window doesn’t remember all your settings.
It remembers the Metadata (name, tags, etc) which is great, but it forgets the custom settings.
I like making big pictures of about 3000 pixels and I don’t like having to set that every time I want to make a photo after I’ve logged off.

It would also be great to be able to choose a group or album you want to upload your pictures to, even though of course this does add a risk of flooding a group.

Comparing a sceenshot of my computer as it looks to me and a screenshot as it looks after I uploaded to Flickr.

Comparing a sceenshot of my computer as it looks to me and a screenshot as it looks after I uploaded to Flickr.

A bigger problem, one that might not be easily solved because it involves your internet connection I think, is that quite often the image on my screen gets a bit fuzzy.
This isn’t a problem when you’re gaming and running around shooting, but if you’re making a photo it can be quite annoying, especially if you’ve got depth of field activated which purposely makes part of your screen fuzzy and you may find it hard to figure out which fuzziness is good and which is bad.
It would also be nice to be able to increase the resolution of the window.
Because right now my screenshots look better than my live screen.

Anyway, the disability to download textures to your computer made me at first think SLGo wouldn’t be very attractive to the many professional photographers in SL, but in the end it turns out to be not that much of an issue.

This will allow us all to make brilliant SL screenshots and that in turn will perhaps help make people realise the SL graphics have actually moved on a bit from 2007….

Another thing I find annoying is that after a while of ‘inactivity’ you get logged off, which is understandable but SL is one of those programs you quite often keep running on the background while you do other work.
A bit of photoshop, sending an email, all the time keeping an eye on the SL window or just using SL because you love listening to the music stream in a club while you work on something else… and then suddenly, you get logged off.

naughty child

And one last suggestion to the folks at SLGo, how about a SLGo Flickr group where we can all upload our wonderful screenshots?
Just give the go ahead and I’ll set it up.

One final request to all your photographers (to be) out there.
If you succeed in making the most stunning SL pictures, make sure you share them and upload a few to Wikipedia Commons without any copyrights.
Yes, that will mean people will be allowed to use them for whatever they want, but it will be great publicity for Second Life because this is often a place journalists look first when they need copyright free material for their articles, so that is why they sometimes end up with very very outdated screenshots.
The ones I’ve uploaded there have already been used in articles, showing people that SL can look good and at the same time giving my sim some free attention.

Keller at night

Share this:

  • Facebook
  • Twitter
  • Email
  • Reddit
  • LinkedIn
  • Pinterest

Like this:

Like Loading...

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 1,879 other subscribers

Recent Posts

  • Gachas banned in Second Life
  • Sonatta Morales has died
  • Rewarding long-term SL users
  • Mr. Moon & Vertiigo’s Second Life
  • Last names are back!

Archives

  • August 2021
  • April 2021
  • June 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • June 2019
  • May 2019
  • March 2019
  • February 2019
  • December 2018
  • November 2018
  • June 2018
  • April 2018
  • March 2018
  • December 2017
  • November 2017
  • October 2017
  • August 2017
  • July 2017
  • June 2017
  • March 2017
  • February 2017
  • January 2017
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • November 2012
  • October 2012
  • September 2012
  • July 2012
  • May 2012
  • April 2012
  • March 2012

Categories

  • 1920s Berlin Project
  • 360 degrees
  • Augmented Reality
  • avatars
  • Bright Canopy
  • Complaining
  • documentary
  • Drax Files
  • Drax files radio hour
  • Events
  • Facebook
  • Facts & Figures
  • Games
  • Head mounted displays
  • High Fidelity
  • HMD's
  • Improving Second Life
  • Lab Chat
  • linden lab
  • Live and Learn build a school
  • Machinima
  • Me in Second Life
  • New virtual world
  • News
  • Oculus Rift
  • Rant
  • Realistic scale
  • Sansar
  • second life
  • SL in the media
  • SL troubles
  • SL's reputation
  • sl12b
  • SL2
  • SLGo
  • Technology
  • Time Portal
  • Uncategorized
  • Virtual reality
  • VWBPE
  • Weimar!

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Create a free website or blog at WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Jo Yardley's Second Life
    • Join 376 other followers
    • Already have a WordPress.com account? Log in now.
    • Jo Yardley's Second Life
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...
 

    %d bloggers like this: