• About me

Jo Yardley's Second Life

~ The adventures of a virtual time traveler

Jo Yardley's Second Life

Tag Archives: start

Starting your Second Life is still not easy

19 Thursday Sep 2013

Posted by Jo Yardley in Improving Second Life

≈ 11 Comments

Tags

"second life", beginner, beginning, improve, lag, newbies, noobs, start

I keep coming back to the experience of new Second Life.

Beginning is not easy, the learning curve is steep and it can take quite a while before you actually ‘get’ what SL is all about and realise its huge potential.

I think that LL still has not figured out a good way to introduce “Le Noob” to their virtual online world, Rod Humble says something like that himself now and then;

…about 20 percent are going to be around a month afterward. That’s a massive drop-off, but it’s still not too bad compared to other services.

However I do see 20% retention as a big problem, because I know some of the people who come to Second Life to try it (often because of what I tell them) and they then get stuck and give up.

Most of the people who give up on Second Life after a few hours or days of trying it first, probably don’t get what it is about, find the learning curve too steep or don’t see SL’s huge potential.

And I think that we can solve these problems.

I have written about this before and my suggestions and ideas haven’t changed much but recently I found a video on youtube that shows some people trying Second Life for the very first time.

A very educational video that shows us a lot of what is wrong with that very important first phase of Second Life.

After all, for those of us who have spend countless hours in SL over the last couple of years it is difficult to imagine what it is like for those who’ve only just joined.

So, let’s watch this video and then I’ll try and explain how I think we can solve some of the problems these kids are having.

They start out good, they are excited, love The Sims and are keen.

But the second they arrive, they don’t know what to do.

It is clear that their settings are not good for their computer, they should be able to handle SL pretty well but either there is a lot of lag or something is not quite right.

To me that means that perhaps the basic settings for new people entering SL should be set as low as possible at first, so that at least everything loads fast.

Our user realises this and tries to change his graphical options, but these are not easy to find if you don’t know where to look.

Still they experience a lot of lag and everything is grey.
They both have this and they are not on the same computer.
But to be fair, I’ve not experienced lag this bad in a long time.

But for some reason Linden Lab choose to have cartoonish trees at the landing spot, new users may think that this is what SL looks like and won’t be very impressed.

They discover destinations, it is good that they find that so quickly but only because the girl already knows about that.

Besides, I think that finding ‘Search’ is better, because then you can try and find something you are really interested in.
They also seem to think that Destinations is the only way to find a new place to go to.
How many new users will get bored with SL because they think only the few destination guide suggestions are the only places they can visit?

Either way, in this case (and I think in MANY cases), the starting place does not work.

They don’t get the portals, don’t even look at those, all they do is notice the silly looking trees.

It is very interesting that voice chat on SL actually works better then skype!
Eventhough they soon give up on using it because it causes even more lag.

It is really painful to see these new users wander around and generally just seeing things that won’t rez, things they don’t understand and basically a world that looks rather bad.

Within 15 minutes they start to think that SL is extremely uninteresting and wonder why they are even playing it.

The first thing they actually like is getting a free drink from an object and listening to some modern music.
But then these items end up in their inventory and they have no idea how to ‘drink’ these.

After a while they accidentally discover how to change their avatar and their outfit.

Then they meet someone and don’t realise that chatting with them only works via adding them as a friend.

Their viewer does not show the very handy chat bar!

At one time lag is so bad the young man says; “It is at times like these that I love Minecraft.”
He has a point.

By accident he then manages to sit down, he is surprised, excited and impressed.
Isn’t it sad that one of the easiest and most important actions is one they need to learn by accident.
And of course then he gets stuck, doesn’t know how to get up.

Then their teleports take for ever, some teleports fail and finally they end the video after less than half an hour with “I’m never playing Second Life again.”

That makes me sad, because I feel they have not experienced SL enough to make a judgement but I fear that their experience might be very similar to that of the many who only try SL for a little bit and then never return.

So, how can we fix this?

I think that it is important that we make new users their first experience as easy and enjoyable as possible.

For starters the basic settings on viewers for noobs should be very low, set to such a level that lag will be minimal.
If they have good computers they can always turn the settings up later.

I also feel that it is important that we send them to a nice easy place to begin with.

I know I have written about this before but I feel strongly about it and I would really like some feedback to see if any of the ideas make any sense.

When people join SL first they should get an avatar creation screen on the SL website, one that is similar to that of the Sims so that they can personalise and change their avatar as much as they want before even starting up the viewer.
This will be a fun thing to do and it makes them bond with the avatar right away, making it harder for them to give up on their Second Life, being more attached to the pile of pixels that they created.

Then, still before they even enter Second Life, they should go trough a tutorial, even the most basic action games usually have this option that allows you to run around, try out a few things, before actually starting.
Having such a steep learning curve as SL has, I think it is important that we teach the new people at least the very basics.
As we can see in the video, not understanding how some things work is very frustrating.
My idea would be to let them play a little basic game on the SL website with the avatar they just created.
No lag, no grey stuff, just a place where they can learn the important basics of SL: how to walk, look around, touch stuff, wear or use stuff, etc.
Perhaps they can earn things by doing things, for instance, a free hat if you manage to open a box, a bicycle if you open a door, etc.

But most importantly, new people have to learn how to use the destination guide AND search before the even fire up the viewer.

Because we can see the new users in this video get lost and give up after visiting just a couple of places in the destination guide, not very impressive ones either.
I myself nearly gave up on Second Life when I assumed that there just were no nice places for someone like me.
And learning how to use ‘Search’ is the only reason I didn’t leave SL.

So, by the time our new user starts up the viewer and actually teleports into SL, they have an avatar they build and dressed themselves, they know the basics and they have handpicked their first destination!

Another option might be a very basic help guide to finding a place you like.
For instance, by answering a few questions, SL could suggest a place for you to go to.

With my ideas you start your Second Life with an avatar you care about, knowing the important basics and in a sim you are interested in.
I think all that will make life easier for newbies and increate the change of them sticking around.

It will also make things easier for Linden Lab because they no longer have to build and host the regions now used to welcome noobs.

Share this:

  • Facebook
  • Twitter
  • Email
  • Reddit
  • LinkedIn
  • Pinterest

Like this:

Like Loading...

Starting your Second Life

30 Friday Mar 2012

Posted by Jo Yardley in Improving Second Life

≈ 11 Comments

Tags

"destination island", "second life", avatar, begin, create, portal, start

Changing the way people start their Second Life by letting them create their avatar and learn the basics on a website before they enter the virtual world.

I’ve always disliked how new people are introduced to Second Life.
You are thrown in at the deep end, not a good thing to do with something that already has a rather steep learning curve.
Not only is a lot expected from new people, they are also almost immediately surrounded by experienced users and griefers.

Nothing is as off putting as standing somewhere, all new, and hearing people swear, argue, make fun of you or have people harass you and even attack you.
Not to mention that you will find yourself amongst scary, freakish, half naked and disturbing looking avatars.

This nearly turned me away from Second Life permanently after I first tried it in 2007, everything was rather horrible and only supported the rather negative preconceptions I had about this virtual world.
I left and only returned a few years later.

I’ve always felt that the best way to figure out how SL works is by trying it all out in a peaceful quiet area.
Ideally every new person would be teleported into a private place, lets say a tiny skybox.
Here they see some tutorials, basic instructions, etc.
They have to learn to walk, navigate, communicate, click, use and finally use search and teleport to get off the island.
But I realise that with thousands of new daily users, this may be impossible.

Recently this all changed with the creation of new Destination Islands.
Interesting stuff.
They found a way to keep out the experienced users and trouble makers (sort of) and send you on your way to a sim that is connected to a theme you find interesting.
This new system is not quite ready yet, but an improvement in some way.

Nevertheless, you no longer get any instructions.
SL is complicated, you need help when you first get here!

Recently I thought of another way of welcoming new people into SL that will help them a lot better, avoid giving them the idea SL is for kids or full of weirdos, before they even enter the virtual world.
I have no idea if this is even possible, but let me explain how I imagine it.

Currently, when you first join SL , you sign up on the website, download the software and enter the online world without knowing much about anything.
I suggest that we take care of a lot of stuff before we send these new freshly baked avatars into Second Life.

You sign up on the website, download the software and then you stay on the website…
You create your first avatar right there and then, online, on secondlife.com.
If you have played ‘The Sims’, you will remember how this works, as soon as you start a game you first enter a dressing booth where you get toe customise your avatar.
Shape, character and even your first set of clothes are put together here.

Imagine starting your Second Life just like that.
In stead of having to choose from a few pre-created avatars that identify you as a noob, that you may seriously dislike, that you may find very hard to change, you first find yourself in a dressing room with a basic avatar that you get to change and make like you want it to be.

SL creators  could offer free clothes, bodies, skins and other stuff for this part of the tutorial, so you should have plenty of stuff to chose from.
It may even work trough some sort of connection to marketplace.

Not only is creating an avatar a fun way to start your SL, it also gives you the freedom to start SL looking like you want to look in stead of having to choose one of the starter avatars.
No matter how well the current starter avatars are made, they will give some people second thoughts about joining up.
When people see a cute little Airship avatar or a giant bunny avatar as one of their choices they may think SL is a kid’s game  and may decide not to join.

More importantly, we take away freedom and creativity from new users before they sign up to a world that is all about freedom and creativity.

Is it really that difficult to give people access to the SL avatar creation tools outside of SL?
Let them play about a bit, give them basic (realistic scale please!!) avatars to experiment on.
But make some of the options fun, weird, unusual, so they know that being a bunny or a airship is one of the options, so they know it is possible to have a unusual avatar without it being one of the few forced choices.

Another bonus of this would be that new people enter SL with an avatar they already care about.
They have spend time creating it and have bonded with it, maybe not much, but more then just one of the random avatars they get to pick now.
Like many people who play ‘The Sims’ they may have made the avatar look like themselves or like someone they admire.
Joining SL with an avatar you already like increases the chances of you hanging around.

But perhaps there is more we can do before we actually travel into virtual reality.

How about the first basic steps?
Can we not give new avatars a chance to learn those things you really can’t do without before they run the SL software?

Imagine…

After you have created your avatar on the SL website (we’re still not inworld) you are transported to an deserted Island…
Yes still on the SL website.
It could be a flash game with the look and feel of SL.

I can imagine that after you have created your avatar, a screen loads showing your new you falling with a parachute and landing on an very small island in the middle of the big SL seas.
You will be there all alone, it can be very basic, no need for super graphics.

But this game will allow you to take your time to learn the important tutorials.
Walk, talk, use, click, sit, etc.
This can me made fun and entertaining by creating a little story around it.
After all, you are on a deserted Island and you need to get off.
So first use your inventory to find a machete to cut trough the vegetation,  walk across a improvised bridge, left click on a big branch to push it aside, etc, etc.
Every new step you learn brings you closer to escaping this island and learning how to navigate trough SL at the same time.
Eventually you arrive at the other side of the island and there is a boat, once you get on it, you go to the SL Search page.
You look for something you find interesting (or are given a few questions that help you in the right direction) and will get you some suggestions of sims you could visit.

And then, only then, the actual Second Life software will load.

You will set your first steps in this wonderful virtual world in a sim you’ve chosen, with an avatar you’ve created, arriving at a sim you have picked from search, with basic skills to get around, without being confronted by a bunch of scary people and with a better grasp of how you can modify your avatar, find other sims, etc.

Most of the work is done before you even set foot on virtual land and many of the old problems can be avoided.

Not to mention that all the portals, starter islands and stuff Linden Labs has been creating, replacing, redesigning and having lots of meetings about can be deleted and the land and servers used for something else.

My idea was discussed by the Metareality Podcast crowd.
You can hear it here; http://metarealitypodcast.com/the-sum-of-all-dreams

Share this:

  • Facebook
  • Twitter
  • Email
  • Reddit
  • LinkedIn
  • Pinterest

Like this:

Like Loading...

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Join 1,879 other followers

Recent Posts

  • Gachas banned in Second Life
  • Sonatta Morales has died
  • Rewarding long-term SL users
  • Mr. Moon & Vertiigo’s Second Life
  • Last names are back!

Archives

  • August 2021
  • April 2021
  • June 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • June 2019
  • May 2019
  • March 2019
  • February 2019
  • December 2018
  • November 2018
  • June 2018
  • April 2018
  • March 2018
  • December 2017
  • November 2017
  • October 2017
  • August 2017
  • July 2017
  • June 2017
  • March 2017
  • February 2017
  • January 2017
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • March 2015
  • February 2015
  • January 2015
  • December 2014
  • November 2014
  • October 2014
  • September 2014
  • August 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • September 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013
  • November 2012
  • October 2012
  • September 2012
  • July 2012
  • May 2012
  • April 2012
  • March 2012

Categories

  • 1920s Berlin Project
  • 360 degrees
  • Augmented Reality
  • avatars
  • Bright Canopy
  • Complaining
  • documentary
  • Drax Files
  • Drax files radio hour
  • Events
  • Facebook
  • Facts & Figures
  • Games
  • Head mounted displays
  • High Fidelity
  • HMD's
  • Improving Second Life
  • Lab Chat
  • linden lab
  • Live and Learn build a school
  • Machinima
  • Me in Second Life
  • New virtual world
  • News
  • Oculus Rift
  • Rant
  • Realistic scale
  • Sansar
  • second life
  • SL in the media
  • SL troubles
  • SL's reputation
  • sl12b
  • SL2
  • SLGo
  • Technology
  • Time Portal
  • Uncategorized
  • Virtual reality
  • VWBPE
  • Weimar!

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

Blog at WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Follow Following
    • Jo Yardley's Second Life
    • Join 1,879 other followers
    • Already have a WordPress.com account? Log in now.
    • Jo Yardley's Second Life
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.
%d bloggers like this: