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It has been mentioned before that an update is coming to mesh uploading in Second Life that will allow us to go beyond the limit of 8 faces on a prim.

This is very exciting to us creators, because at the moment, when I build a building, it can only have 8 different texture faces.
So when I for instance want to make a building with several rooms, all with a different kind of wallpaper, nice plaster ceilings, wonderful 1920s façade, ceramic tiles on the roof, etc, etc… you can imagine that I’ll need more than 8 faces.

To still make the buildings I want to build, I therefor have to cut the building into several mesh parts that I then have to stick together again and link.
To make things a little easier, I usually decide to make every floor of a building separately.
And sometimes, this means your land impact goes up.

So learning that this limit was going to go up, was great news and I am an impatient kind of person.
I wanted to know what the new limit would be, so I decided to ask Ebbe Altberg, CEO of Linden Lab, himself;

I’m not a very technical kind of person, most of this stuff is abracadabra to me, so maybe this is not big news to some of you, but to me it is rather exciting.
I think it will make working with mesh more fun.

I still make all my mesh inworld, I use a tool called ‘Mesh Studio’ (you can find it on marketplace) that allows me to keep making stuff with the good old prims and then turn them into mesh.
With the “no faces limit”, I hope to be able to make more stuff with less effort.

And yes, although it seems there won’t be a limit, I am sure some of Second Life’s most creative users will eventually find out how far this can be pushed.
Once that happens, the server farm at Linden Lab will probably explode, causing the rise of the machines and the apocalypse.

Till that happens, I can’t wait to create something new with this improvement.

Another step forward!

ebbe twitter

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