It has been mentioned before that an update is coming to mesh uploading in Second Life that will allow us to go beyond the limit of 8 faces on a prim.
This is very exciting to us creators, because at the moment, when I build a building, it can only have 8 different texture faces.
So when I for instance want to make a building with several rooms, all with a different kind of wallpaper, nice plaster ceilings, wonderful 1920s façade, ceramic tiles on the roof, etc, etc… you can imagine that I’ll need more than 8 faces.
To still make the buildings I want to build, I therefor have to cut the building into several mesh parts that I then have to stick together again and link.
To make things a little easier, I usually decide to make every floor of a building separately.
And sometimes, this means your land impact goes up.
So learning that this limit was going to go up, was great news and I am an impatient kind of person.
I wanted to know what the new limit would be, so I decided to ask Ebbe Altberg, CEO of Linden Lab, himself;
I’m not a very technical kind of person, most of this stuff is abracadabra to me, so maybe this is not big news to some of you, but to me it is rather exciting.
I think it will make working with mesh more fun.
I still make all my mesh inworld, I use a tool called ‘Mesh Studio’ (you can find it on marketplace) that allows me to keep making stuff with the good old prims and then turn them into mesh.
With the “no faces limit”, I hope to be able to make more stuff with less effort.
And yes, although it seems there won’t be a limit, I am sure some of Second Life’s most creative users will eventually find out how far this can be pushed.
Once that happens, the server farm at Linden Lab will probably explode, causing the rise of the machines and the apocalypse.
Till that happens, I can’t wait to create something new with this improvement.
Another step forward!
princess said:
There is still an 8 face limit. The project viewer just splits meshes up for you when you upload more than 8 faces. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Importer/3.7.25.298441
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zzpearlbottom said:
My Soul mate also uses mesh studio to build most (some pieces she uses blender) and it is amazing what one can do with it.
And the no limit of faces that will be stunning for mesh, mainly mesh bodies, that can have as many diff parts to hide on a single layer, so no more issues to fit mesh clothes to mesh bodies.
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pedrw said:
You should start building something in High Fidelity alphas . Because Second Life is past and the future is High Fidelity…
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Jo Yardley said:
I’ve tried, but HiFi was in too early a stage for me to be able to create there, but I will try again.
SL is far from past though and if I had to place bets, I’d still bet on SL 2.0 being the future.
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Steadman Kondor said:
Hopefully more faces wont affect land impact either
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