Last March Pepa Cometa, well known machinima maker, made a wonderful video in my 1920s Berlin project.
It was so popular that it didnt take long to get over 10.000 views and it had even been shown on a very popular German television program!
That is quite impressive for a video that isn’t about trolling, people having babies or doing the hanky panky.
I’ve written before about how I think we need to make more Music Videos made in Second Life because I think they are an excellent bit of publicity for our virtual world.
And this video has proven that point.
20.000 views, that is a great excuse… for another view!
Imagine being able to bring your 360 degrees camera into Virtual Reality, just set it up in the club, house, park or city that you’ve build yourself in Second Life, record it and then share it online with people from all over the world.
Let them get a taste of where you live in VR, let them look around and even give them the feeling they’re actually there by looking at it with their VR headset.
This is now possible!
Yesterday Electric Shepherd from Vimagine (who also worked on the ‘Virtualize it’ documentary for ‘Der Spiegel’) and Draxtor Despres came to 1920s Berlin to test out an amazing 360 degrees camera to film the, as far as I know, first 360 degrees video shot Live in Second Life in real time.
The camera rig was made by Arduenn Schwartzman (of Warbug fame), it has audio and video syncing capabilities and all recorded tracks are then aligned in post production.Even though this is still just an early test, it is already very impressive.
I can imagine short clips like these made in sims all over Second Life being used to show outsiders what life in our virtual world is like and the things that they can experience there.
Because these can also record busy events with lots of people and with many things happening at the same time!
Not only are these just fun videos on youtube, but they are very impressive when viewed through the Gear VR, the Cardboard VR or other headsets.
And not just that, it will also allow me to show off my sim in a whole new way to people who may not have tried Second Life, don’t know how SL works or who don’t have a computer that can handle SL.
And imagine making a full length machinima with this technology!
We could be making 360 films while people in RL have only just experimenting with it.
Once more the people in SL are groundbreaking.
You can see this pioneering footage here;
(not all browsers support 360 degrees video)
Some technical details send in by Draxtor;
- We are simulating a goPro Rig of 6 cameras, filming each with 1080 by 1080 (which is already too low = SL can handle more but we need the screens for FRAPS to capture it that high, working on it!!)
- I filmed this test myself so there is no syncing which means the Zeppelin dissapears into the cloud at one point: to do live action in SL we need to film at same time.
- Syncing is no prob: we have an automated system made by Arduenn Schwartzmann which syncs the six cameras with sound and a visual cue. But again = we need to figure out higher resolution = who has the computers to make it happen, are the colors in sync as well, is the SL lag an issue when aligning the cameras later on (f.e. a dance or fast car race or airship battle etc).
- I am working with spatial audio on a RL project so next step will also involve inserting some sounds and dialogue which is spatialized.
- All in all the workflow we have is SUPER FAST = plop down the virtual camera rig in SL and shoot, export, stitch, correct = DONE = faster than RL 360 !!!!!!
- Big benefits of SL for this = inserting virtual sequences into a RL 360 video = much faster and easier than constructing it via other CGI options because you can film it in REAL TIME and the assets are all there. Yes maybe render engine less able than Unity or Unreal but a LOT easier and ultimately not worse than RL 360 at this point in the game!
And this article wouldn’t be complete without this earlier 360 degrees video in VR experiment by Zuza Ritt;
National TV station ZDF in Germany today showed part of the 1920s Berlin machinima made by Pepa Cometa.
The show, called ‘Volle Kanne‘, is a sort of morning talkshow with a short item about the interesting things they found online.
The machinima Pepa Cometa made and put online 3 weeks ago has had over 13 thousand views so far and has impressed many people.
It is great that it now reaches an even larger audience in Germany, as quite a large percentage of SL users are German.
You should be able to watch the item by clicking here, Berlin is mentioned around 1:00.
Thank you for the heads up Maddy!
The stunning machinima made by Pepa Comata about The 1920s Berlin Project in Second Life has been watched over 10.000 times since it was uploaded two weeks ago!
It has been picked up by a few websites and shared on Facebook and twitter, reaching an audience beyond those who know and use Second Life already.
A nice article about the video was published on ‘The Creators Project’, you can read it by clicking here.
They have close to a million ‘likes’ on Facebook and amongst these readers quite a few were impressed even if some were surprised to learn Second Life was still even around.
One viewer commented;
I’ve been meaning to uninstall Second Life from my pc. Good thing I didn’t.
On twitter the video was also shared and received a few wonderful compliments;
This shows the power of well made, good looking machinima but of course also of networking and social media.
People are impressed and intrigued, not just with our 1920s Berlin sim but also with Second Life still being around and looking this good.
It also shows why it is so important to try and offer as many users as possible a visually pleasing experience when visiting Second Life.
Right now a minority get to experience our virtual world the way it looks in this video.
Having graphics set to ultra and shadows on is something many computers can’t handle.
That is why I hope Sansar will be able to do that for more users or that LL will at least offer a streaming service.
About a year ago, I wrote an article called ‘Music videos shot in Second Life and why we need more of them.’ and in it I mentioned a video by Pepa Cometa as a good example of what is possible.
I’m so glad she choose to accept my invitation to come to Berlin and make this wonderful video.
Let’s hope many more videos like this one are made, they allow us to show the world that SL CAN look good and is about more than just shopping and hanky panky.
Go on, have another look;
Another splendid Drax Files episode has been released today, as usual Draxtor Despres managed to make an impressive and wonderful short documentary about one of Second Life’s creative and talented inhabitants.
Enjoy and share!
Paris, France based Maylee Oh makes a living by designing female apparel for avatars who live in the virtual world of Second Life.
“I can run my own business the way I like in terms of product and customer service!” says the 28-year old who worked for the better part of 8 years to establish her brand “The Secret Store”.
She is using a mix of creative tools such as Blender and Photoshop to arrive at a a unique and simple style that is quite popular among the millions of avatars from all around the world roaming the vast digital universe.
And even being a freelance designer does not mean being lonely in front of a computer because Maylee’s international collaborators share a virtual workspace in Second Life, they work indeed side by side and can productively socialize as if they were together in the physical realm.
The concept of virtual goods and services as a means of income may still be esoteric for many says Maylee but she adds: “…when skeptical friends say it is a waste to spend money on dressing up an avatar I usually reply that they are buying my time, my idea of style that they can make their own. It is not a waste. A lot of thought and work went into this. Everyone including me wants to make their avatar look good, because clothing is personal expression! What is wrong with that?”
For more information about Maylee check out http://www.thesecretstoresl.com/
Big thanks to Marianne McCann and all the great extra actors who participated in making this episode. Special thanks to Maylee’s
office colleagues – sorry to keep you from working during this production!
All animated images by Maylee Oh.
Well known artist Ole Etzel, who was the subject of an excellent ‘Drax Files’ episode, moved in to a small dirty damp apartment in our 1920s Berlin sim and created a wonderful machinima in the dark streets and alleyways.
‘A German Tale’ tells us the story of an old man looking back at his childhood in Berlin.
I’m extremely excited with the end result and proud that Ole picked the city I build for this production.
In RL I’ve been to Filmschool, owned a tv/movie production company and have been a writer and director and I’m very impressed with this video, it makes me wish I had the time to start making machinima myself.
I started the 1920s Berlin Project because of my passion for history and saw in Second Life a way to share and even contaminate people from all over the world with this love for the past while at the same time teaching them a few things while learning new things myself as well.
This film does the same and I hope it grips you the way it gripped me.
It brought tears to my eyes, not just because of the story but also because I’m just so happy to see my Berlin used in such a way.
Enjoy this first episode, and of course, on behalf of everyone in 1920s Berlin; frohe Weihnachten!