SLGO fitted mesh bug fixed


For a while fitted mesh in SLGo didn’t quite work the way it should, it glitched and looked odd.

But Dennis Harper, senior product manager at, announced in the comment section of my blog that this problem has now been solved;

From Dennis @ OnLive;

I’d like to announce that SL Go has just released an update that solves the fitted mesh bug! Yay! You are the very first to hear of this. I’m using Jo’s blog because all of you have been so helping us focus on what is important.

It’s was a more extensive project than originally thought, taking longer than I hoped. But the entire code based was merged to the most recent versions, so all of the latest features are available.

Again, thanks for your feedback and support. We have more exciting things planned for SL Go in the near future. Stay tuned!

I tried to get Dennis to spill the beans on these exciting things, but alas, he wouldn’t tell me anything more than that i was going to be very surprised by what they are!

Either way, great news that this really awesome service that lets you use Second Life at ultra settings on mobile devices but also on those ancient computers.

Yes, SLGo allowed me to explore SL at ultra settings on my 5 year old macbook!

Yes, SLGo allowed me to explore SL at ultra settings on my 5 year old macbook!

High Fidelity sings Queen

The High Fidelity team just uploaded this interesting video showing an avatar singing along to Queen.

Just in case the video is blocked in your country or doesn’t work on my blog, try this direct link;
High Fidelity sings Queen
A VPN service may also help you bypass the block.

It is a huge step forward from the previous avatars we’ve seen so far and the technology is really impressive.

This is something that will appeal to a lot of people, not just performers and artists who sing live in virtual worlds, but of course it is also hugely important to translate your RL expression into VR.

When looking at HiFy, we have to remember that it is still in very early Alpha stages but it appears to be moving along pretty well and if this footage is a good indication of what will be possible in Philip Rosedale’s new virtual world, we’re in for a treat.

Let’s hope that Ebbe Altberg, CEO of Linden Lab can borrow some of this cool stuff for the next Second Life as well, because personally, I can’t wait to use something like this in my virtual time travel adventures.

This screenshot, uploaded to Twitter a few hours ago is also a huge step forward from what has been shown to the public before.

Screen shot 2014-08-02 at 12.49.18 AM

CGtextures responds to new Second Life Terms of Service

Recently Linden Lab changed the Terms of Service (ToS), this was long overdue.

About a year ago they changed them as well and this caused quite a storm, the legal language made it seem like LL would own everything we made in Second Life and everything we uploaded to SL, even if we didn’t own that texture or item to begin with.

I am the first to admit that I really don’t understand all that legal talk and perhaps I am naive, but I think that Linden Lab does not intent to go and steal our stuff and I do think that many people responded in a way that was a bit over the top.

Nevertheless, the previous ToS was worrying and eventually also affected me because one of my favourite texture sites where I found many images I used to make things with in Second Life, now would no longer allow us to do so in Second Life.

I know that there are countless other texture sources on the internet but, without wanting to advertise them too much, CGtextures is just one of the best and biggest, in my humble opinion.
When I was working on something, I could easily find the texture I wanted on their site and now I have to spend a lot longer searching all over the internet before I find something I like and can use.

So although I am a creator who should probably be worried about my stuff beloning to LL I am more worried about how my creativity is stifled by all the extra work I have to do.

When LL announced that they had changed the ToS, I was at first excited.
The new CEO Ebbe Altberg has shown to care about what we users think, he is  atypically communicative and willing to listen to and answer questions.
And I think that he learned about the ToS issues and told the Legal department to look into it.

Unfortunately it seems that the actual issues have not been solved, there still is a lot of unclarity and debates are going on all over the forums.
And to be honest, I don’t understand legal language well enough to say anything useful on the matter.

Nevertheless I decided to write an email to the folks at CGtextures and ask their opinion on the recent ToS change.

With their permission, I share their response here and I hope that Ebbe Altberg and the other Lindens at Linden Lab read it and respond, here on the blog or directly to CGtextures.
Because I fear that the ToS could still use some improvements and I think that CGtextures may have a few good suggestions.

CGtextures response;

Hi Jo,

I’m afraid this does not change the situation for us. The new ToS still contains the words:

.. and otherwise exploit in any manner whatsoever, all or any portion of your User Content (and derivative works thereof), for any purpose whatsoever in all formats, on or through any media, software, formula, or medium now known or hereafter developed, and with any technology or devices now known or hereafter developed, and to advertise, market, and promote the same. ..

Which permits Linden Lab to use the uploaded Content for anything they like (“exploit in any matter… for any purpose whatsoever”).
Also, we feel that what Linden Lab is saying in their press release contradicts with how their their Terms of Service is worded. For example:

 “The revision to this section was worded in such a way that these creators expressed concern that we intended to appropriate their original creations and sell or license such creations without their permission. As our historical practice demonstrates and as we have since tried to clarify, this was absolutely not our intent.” 

If it is not their intent to claim unlimited and irrevocable resale rights on uploaded Content, then they simply should not claim these rights in their Terms of Service. Historical practice or intent is meaningless if this would ever come to a lawsuit. They are basically saying “we know our contract sounds exploitative, but you trust us right?”.
If there is one thing that the Linden Lab ToS update in august 2013 showed, it’s that this revision was done with absolutely no consideration for their users. They updated their ToS so it had maximum benefits for the company, without giving any thought about the content creators. Whether this was because the revision was done by a lawyer who is completely out of touch with the users, bad intentions or plain laziness doesn’t matter. It made clear that Linden doesn’t care about it’s content creators. For us, this small update to the Terms of Service is not enough to regain the trust which was lost.
So we will not allow the use of our images in Second Life, but we’ll keep an eye on things to see how it develops.
If you find it relevant feel free to post our response on your blog. If you have any questions please let me know.
Kind regards,


Seraph City is no more

Seraph city was a lovely sim, one of the few I visited regularly outside of 1920s Berlin.

The theme was Dieselpunk, a 1930s-1940s interpretation of the future.

The sim looked fantastic and was a lot of fun to explore.

I first learned the sim was in trouble last February, when it was announced that the sim would close.

However the passionate people involved with this sim didn’t want to give up and several times they tried to restart the city, turn it around, keep it going.

It is sad that these plans now officially seem to have failed, the land has been sold, all prims returned and a new owner appears to have completely different plans.

It is a shame to see such an original sim go but I am sure that all the talented and nice people who made it what it was will find other projects to work on and will find new ways to share their creativity with the rest of us.
Good luck chaps.

Goodbye Seraph City, visiting yesterday’s future was fun.

seraph2 manip SeraphCityPoster square

The Cornfield returns!

You probably remember ‘The Cornfield’, or at least have heard rumours about it.

It was a place where you could be banished to if you had been a bit too naughty.

Now it is back, but as a playground for us to try out the new ‘Experience Keys’ options.

This will allow visitors to a sim to agree to certain permissions once and then never have to agree to them again.

No more giving a dance system or chair permission to animate your avatar for the 54353245th time.

These and other tools will also give those who want to add a gaming element to SL some extra options.

So go on, test out the new experience keys in the cornfield and enjoy killing some grievers!

You can read the official announcement here.


Second Life Oculus Rift experience

Reddit can be an intimidating place, especially if you love Second Life and dare to get involved in discussions about games, Virtual Reality and the Oculus Rift.
Because, let’s face it, Second Life is generally not very appreciated.

So when I found a story on the Oculus Rift Reddit page about someone’s experience in Second Life with the Rift, I was a little worried.

But Reddit user digi1ife wrote a wonderful, honest, critical yet enthusiastic and positive story.

I think he managed very well to explain the excitement of being “inside” Second Life and to share this with other, mostly non-SL users.
A good positive story about Second Life always makes a bigger impact when it comes from a skeptical user in stead of a hardcore fan.

With his permission I share his story here.

But I suggest you also visit the original page HERE so you can read the comments.

And do me a favour, vote up his original post.

My experience in Second Life with the Rift, by digi1ife 

A friend talked me into installing Second Life and trying it with the Rift viewer. Let me tell you. It still has all the same issues as SL. The thing is when seen from inside of the RIFT, your mind starts to explode at the scale and even tho crappy and unfinished things are there. It really does feel like you are in the huge world with so much potential. It’s crappiness actually looks amazing when it’s life size. Some how seeing it from inside the Rift changes your perception. It goes from being a crappy looking location. To some cool eclectic fantasy world. To be honest the experience may have been one of the best RIFT experiences I have had. Minus all technical wonkiness of it being tacked on Rift support (this was almost a year ago).

My friend invited me and another friend to her house she built in SL, Which was super cool being able to actually be inside of this house she built / Decorated. (hard to explain but really cool, We all had Rifts on) The coolest thing was she spawned a Life size car out of no where and me and my friend were able to get in said car and drive it down the road. He was the driver and I was the passenger. ( we left her standing on the side of the road ) It was like BOOM OMG i’m in a car with a friend who live states away. Driving down the road in a city we both never been to. When my friend looked at me I could see his avatar head look at me and vice versa. It was a CRAZY Awesome feeling.

We started to drive off and I looked back out of the back window at my other friend standing on the side walk. ( it was only a 2 seater) I shouted out this is NUTS! I turned and started looking out the passenger window as my friend who was driving started talking to me. (we had mics) He took his eyes off the road because he was so mind blown as well. We drove right off a cliff. I start to reach for the Door handle only to remember i’m in VR with no Hand / arm control. Pure fear seeing the ocean come into view out of the front windshield as we free fall to our would be deaths. I look over at him as we splashdown in the water. Car instantly starts sinking. I felt an uncontrollable urge to hold my breath. Then we teleported out back to safety.

Hands down one the best interactions I have had in VR! This being said it was all in crappy Second life. (I don’t mean to be rude saying that, it’s just too complicated of an interface and graphically dated) With the Rift it was worth it!! It told me what the future of VR is going to be like and I can’t freaking wait. It was the wildest thing ever. I mean COME ON! me and a friend were in the same car, in a world driving around talking to eachother. Then he drives us off a cliff on accident. All the while feeling like you are really sitting next to someone in a life size car. This was seriously Science fiction a year ago! For crying out loud I was inside of Second life. (as far as my brain was concerned)

I’m not saying you should go try the Rift in SL. The set up was a pain. The controls took 3rd part apps ( xpadder ) just to get the xbox controler working with it. We got it working well enough to be playable that way. I know SL made an official view and reworked a small area just for VR. But I have not tried that version. This was about a year ago that we did this. What i’m trying to say is you guys are gonna Fraking love this stuff when it’s made for VR. Be it SL, Hi Fidelity, Facebook World or Metaverse. It’s almost hard to believe it’s happening. Rant over.

reddit oculus


What should SL2 be called?

It is way to early for Linden Lab to announce or even start thinking about what SL2, the ‘sequel’ to Second Life shall be called.

Its name will be very important, the name of Second Life has been cause for the funniest and most original commenters of all time to say hysterical things like ‘I don’t need a Second Life, because I have a real life’ or ‘People in Second Life don’t have a first life’.
Quite witty, I’m sure you’ll agree.
And even though I generally say something like ‘One life may be enough for you, I want more’, the name still did not give our world a very exciting and flash reputation.

Full version.

Full version.

Anyway, what should we call this new virtual online world?
Finding the right name that makes people curious, tells the real world that this will be the most interesting and cutting edge virtual online world since the dawn if mankind and is not just a place full of weirdos who only care about shopping and hanky panky, will be very important.

Or should they just call it Third Life?

Or Jo’s private little universe?

Or Pixelworld?

Or ‘That is another fine Mesh you got us into world’?

Let me know what you think it should be called!

Remember, Lindens read this blog so who knows, we may give them the right idea.

Ebbe interview with Engadget

A rather nice interview with Ebbe Altberg was just published on the Engadget website.

I am sorry about sharing links to articles and interviews here on my blog in stead of just articles I write myself, but I think that some of these things are rather interesting and not everyone who follows my blog also follows me on twitter and I still want to share what I find on the web.

And of course, here on my blog I can add a few comments of my own.

First thing I notice is that they used some up to date screenshots, with reporters today it is quite a miracle if they don’t use images from 2007 to illustrate Second Life…

Ebbe says a few things that stand out, I’ll quote them and a few other bits below and then leave you the link so you can read the whole article on the Engadget website.

The privately held firm wouldn’t say exactly how much that adds up to on its own ledgers, but maintains its annual revenue is in the same ballpark as the $75 million figure given to SFGate last year.

“I wouldn’t necessarily want to send an incredible mass of people to come to Second Life today,” he explains further. “Many of them would have the same opinion they had a year ago … It’s very easy for someone who would be an ideal user for our product to come in and end [up] in the wrong place and get a negative experience.”

“We’re going to spend a ton of energy in the coming years on a next-gen platform,” Altberg says. “That’s a big project that we’ve kicked off since I came on board.”

“How do people interact with the world from their phone, from their pad, from their PC and from their Oculus? All of that we’re solving from the ground up with this new code base,”

“We’re building the next-generation platform for hundreds of millions of people; not for millions of people,”

“Would you rather have a really deep and broad product that enables a ton of stuff, and it can only attract 50 million people,” he asks, “or do you want a really dumb product that can attract 800 million people? Or a billion people? You have to choose, sort of.”

“I feel like we’re in a very good place,” Altberg says. “We are the most experienced when it comes to this stuff. We’re bullish; we’re investing; and all the things that are happening around us with Oculus and the market getting excited about these things again [are] great for us. It’ll make it easier for us to attract talent.”

You can read the interview here:

Photo Linkedin

Photo Linkedin

Ebbe interview on Re/code website

Re/code has just published a nice but short interview with Ebbe Altberg.

I’m not going to pick it apart because there isn’t enough there, but I thought I’d just share the link.

One bit I do want to share is;

“One creator went into her virtual world in Oculus for first time and was crying,” Altberg said. “It’s very powerful stuff.”

I wonder who this crybaby is, silly woman! ;)

Ebbe also mentioned that he has talked about incorporate facial tracking for Second Life, I hope they do.

You can read the full article by clicking HERE.

Photo Linkedin

Photo Linkedin

Ebbe talks a little more on the forums

Ebbe Altberg sure doesn’t shy away from the Second Life forums and I thought it might be interesting for you to read his comments without having to read the entire discussion.

Thank you Carl Metropolitan for telling me about these posts and lining them up in your blog.

In this thread Ebbe said the following things;

I pretty much only said these things:
We are embarking on a huge project to build a better virtual world from the ground up.
We are not going to constrain how good it can be by forcing some levels of backwards compatability (Sine then I’ve added some detail that identity and social connections and Lindens$ will come across and quite a bit of content as well, but with content we need more time to figure out exactly what will be backwards compatible, people will have plenty of time to see how this plays out and get a chance to try the new while still also hanging out in SL)
We will continue to invest in SL and keep improving and have no plans for any shutdown.
The rest is all speculation that has since then popped up.

You asked:
1 – What type of assets are more likelly to be transferable to SL2 and what probably not? (meshes, animations, sculpts, scripts, textures, builds made of normal prims, system clothing ?)
We don’t have all the answers to this one yet, but several areas will have radical improvements and thus not possible to be fully backwards compatible.
Mesh is ok (but with better lighting and other tech you may want to make tweaks)
Animations will change (major mprovements as we don’t currently do it the way it should be done)
Sculpts (TBD, but not as is, but maybe converted to Mesh?)
Scripts (major improvement, so will change)
Textures ok
Prims (TBD, but probably not as is)
Avatars will be radically improved as well so a lot TBD
Again, we will have years to sort this all out together…
2 – Is SL2 to be considerd “another grid” in which case the TOS of most full permission creators would prohibit the transfer to that grid? If that is the case, could LL speak a word of power and decide that for full permission items that CAN be transfered, the new SL should be considered as the “same grid” ?
ToS will not be an issue.
3 – Will at least the L$ currency remain the same and will available balances be usable in both worlds?
4 – Will the 2 worlds be connected in any way and will an avatar be able to move from one to another with the same name and profile and groups and friends? And .. some of its inventory..
Identity and friends will be preserved. Inventory depends on above decisions under #1 but we clearly want as much of existing work to be possible to leverage as long as it will not impact how good the new platform can be.

There is so much wrong here, speculation, suggesting things I said that I never said, or somehow suggesting that I, or the great people here are responsible for what happened five or ten years ago….but here we go, I’ll respond to some of this stuff, but I’ll skip all the stuff about problems in the past…that was the past…and by the way, all that “crazy” stuff has given us the best virtual world there has even been and still is. So somehow people here managed to do something right over the years…
Then you say:
Now, How could SL 1.0 be future-proofed?
Get the Lindens back inworld - I remember the Linden Village area, inworld meetings, Lindens just hanging around just talking to passers by.  I haven’t seen a Linden since M was CEO and their inworld presence got cut back.  It was reassuring to have staff inworld…proof they used the product they created.
Ebbe says: I removed the restriction that was in place for Lindens to be inworld. I’m not going to force people in there, but nothing is stopping them now. I go in as much as I can to hang out and chat with people.
Ditch the TPV’s - Figure out the best features of the various TPV’s and implement them in YOUR client and OPTIMIZE, OPTIMIZE, OPTIMIZE.  There is no reason residents shound need a TPV to get MORE features, higher FPS AND less crashes than the official client.   Third party software should not hold back releases so they can implement features.   If you really feel you need TPV’s, release new code even if it breaks their browsers and let them catch up.  I use firestorm, but losing it would be a small price to pay for faster releases (not that we have to worry about that, SL1.0 being in maintenance mode and all).
Ebbe says: I don’t think doing that would be a meaningful difference in the success of SL.
Incremental Graphics and Infrastructure Upgrades - To use MMO’s for an example as they are the closest thing to SL, you could redo the graphics and optimize to fix the dated looks..  You could optimize the back end for current standards on a regular basis.   Instead you decided to build a product to compete with your flagship product.   This did NOT fill me with any degree of confidence or any great desire to remain a premium or use the Lindex.
Ebbe says: We have. SL is a lot better today than it was a couple of years ago. But there is a limit to how much better we can make it…and how much effort it takes to move forward incrementally.
If you did all the above, ESPECIALLY the Incremental upgrade of graphics and infrastructure, with gradual depreciation of things that just cannot be carried forward, I see no need for a 2.0 SL.   We could get there by evolution rather than revolution.
Ebbe says: That is your opinion. But I know that the more distant future will have to go way beyond what incrementally can be done to SL. And it’s either us or someone else…
> We are going to do our best to make it  smooth, but if we have to make a crappy product with crazy complexity and poor user experience to preserve some very specific content compatability we don’t want to cause those problems.
Make it smooth, I really doubt you can, based on past rollouts of new features.   If you need to depreciate various pieces of older content, do it and explain why.   Don’t depreciate the entire world, which is what you are doing.   Rewrite what you have to current standards.    I’d rather lose a fraction of my inventory rather than 9+ years of collecting, outfits, and memories…and possibly my AV name.
Ebbe says: Again, your speculating a lot. You won’t lose your name. A lot of content will work fine. Some won’t. And that would be true regardless if we improved SL incrementally or started from scratch to get modern tech and capabiliteis done right.
> A lot of what you have will be possible to move across and more specifics will come through over time.
You should not have announced this until you have specifics.    First it was no compatibility, maybe, now its a lot of compatibility.   Make up your minds.     It appears you announced early, shooting for some kind of PR boost, but all the vagueness and ‘we can’t answer that now’ has just destabilized things for many.
Ebbe says: I never said “no compatability”. Where did you get that from? I said that we will not sacrifice how good a next generation virtual world can be due to backwards compatability (something you say is ok to do).
Quite frankly, and this is strictly me speaking for me, I will be staying with SL 1.0 until you pull the plug, then I will find another home that does not involve giving money to LL.  I have NO desire to have to rebuild my VR life and possessions in a ‘like SL, only better’ SL 2.0, not with LL’s track record.”
Ebbe says: Let’s see what you think when you see it. And sticking
with SL is fine, it will be around for a very long time ;P

You will be able to use your L$ in both SL and the next platform as you wish.
And SL will be around for a very long time.

You will certainly be able keep your identity, social network and L$ and you can hop back and forth and decide for yourself where it makes sense to spend your time and energy.

Again, I have not said there’s any end coming. We have made no plans for any SL shutdown. None.
We are simply working to make an even better product from the ground up. You will have plenty of time to evaluate it and decide.
Your identity and L$ will be the same for both so it will be easy to hop back and forth.

We have no plans to disallow anything that’s going on in SL and is legal. We’re proud of the freedom we offer.

Photo Linkedin

Photo Linkedin


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